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    Searched refs:isDepthFormat (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 107 static inline bool isDepthFormat (const tcu::TextureFormat& fmt)
344 if (isDepthFormat(dst.getFormat()))
839 if (isDepthFormat(format))
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es31fTextureBorderClampTests.cpp 93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
471 const bool isDepth = isDepthFormat(format, mode);
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es31fTextureLevelStateQueryTests.cpp 270 static bool isDepthFormat (const tcu::TextureFormat& fmt)
355 if (target == GL_TEXTURE_3D && isDepthFormat(fmt))
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 188 static inline bool isDepthFormat (const tcu::TextureFormat& fmt)
389 if (isDepthFormat(dst.getFormat()))
857 if (isDepthFormat(format))
920 const int numComponentCases = isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth textures, test explicit components 0 to 3 and implicit component 0.
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  /external/deqp/modules/egl/
teglImageFormatTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassTests.cpp     [all...]

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