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Searched
refs:isOpaque
(Results
1 - 25
of
285
) sorted by null
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/external/skia/src/opts/
SkBlitMask_opts_arm.cpp
14
SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool
isOpaque
) {
15
if (
isOpaque
) {
SkBlitMask_opts_none.cpp
10
SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool
isOpaque
) {
opts_check_x86.cpp
98
SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool
isOpaque
) {
100
if (
isOpaque
) {
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java
21
// The
isOpaque
() function gives a hint about whether the texture is opaque,
43
public boolean
isOpaque
();
RawTexture.java
35
public boolean
isOpaque
() {
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java
21
// The
isOpaque
() function gives a hint about whether the texture is opaque,
43
public boolean
isOpaque
();
ColorTexture.java
45
public boolean
isOpaque
() {
46
return Utils.
isOpaque
(mColor);
ExtTexture.java
52
public boolean
isOpaque
() {
FadeInTexture.java
30
super(texture.getWidth(), texture.getHeight(), texture.
isOpaque
());
FadeOutTexture.java
29
super(texture.getWidth(), texture.getHeight(), texture.
isOpaque
());
FadeTexture.java
50
public boolean
isOpaque
() {
RawTexture.java
35
public boolean
isOpaque
() {
/external/skia/tests/
ShaderOpacityTest.cpp
23
REPORTER_ASSERT(reporter, !shader->
isOpaque
());
32
REPORTER_ASSERT(reporter, !shader->
isOpaque
());
39
REPORTER_ASSERT(reporter, shader->
isOpaque
());
46
REPORTER_ASSERT(reporter, !shader->
isOpaque
());
63
REPORTER_ASSERT(reporter, grad->
isOpaque
());
70
REPORTER_ASSERT(reporter, !grad->
isOpaque
());
77
REPORTER_ASSERT(reporter, !grad->
isOpaque
());
84
REPORTER_ASSERT(reporter, !grad->
isOpaque
());
89
REPORTER_ASSERT(reporter, !colorShader1.
isOpaque
());
91
REPORTER_ASSERT(reporter, colorShader2.
isOpaque
());
[
all
...]
/frameworks/ex/framesequence/jni/
FrameSequence.h
49
virtual bool
isOpaque
() const = 0;
FrameSequence_gif.h
40
virtual bool
isOpaque
() const {
/external/skia/src/core/
SkBlitMask.h
53
static BlitLCD16RowProc BlitLCD16RowFactory(bool
isOpaque
);
59
static BlitLCD16RowProc PlatformBlitRowProcs16(bool
isOpaque
);
SkPaintPriv.cpp
33
(!paint->getShader() || paint->getShader()->
isOpaque
()))
45
return SkXfermode::
IsOpaque
(paint->getBlendMode(), opacityType);
49
return Overwrites(paint, bitmap.
isOpaque
() ? kOpaque_ShaderOverrideOpacity
54
return Overwrites(paint, image->
isOpaque
() ? kOpaque_ShaderOverrideOpacity
SkBlitter_RGB565.cpp
96
bool
isOpaque
= SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
98
if (paint.getBlendMode() == SkBlendMode::kSrc ||
isOpaque
) {
102
fBlend =
isOpaque
? D16_S32X_src : D16_S32A_srcover;
103
fBlendCoverage =
isOpaque
? D16_S32X_src_coverage : D16_S32A_srcover_coverage;
/frameworks/native/services/surfaceflinger/
LayerDim.h
39
virtual bool
isOpaque
(const Layer::State&) const { return false; }
/frameworks/base/core/java/android/view/
HardwareLayer.java
104
* @param
isOpaque
Whether this layer is opaque
109
public boolean prepare(int width, int height, boolean
isOpaque
) {
110
return nPrepare(mFinalizer.get(), width, height,
isOpaque
);
148
private static native boolean nPrepare(long layerUpdater, int width, int height, boolean
isOpaque
);
/external/skia/src/gpu/
GrProcessorAnalysis.cpp
25
fIsOpaque = fLastKnownOutputColor.
isOpaque
();
GrProcessorAnalysis.h
42
bool
isOpaque
() const { return SkToBool(kIsOpaque_Flag & fFlags); }
98
fIsOpaque = input.
isOpaque
();
116
bool
isOpaque
() const { return fIsOpaque; }
/frameworks/base/core/jni/android/graphics/
Movie.h
41
int
isOpaque
();
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
OpaqueActivity.java
58
public boolean
isOpaque
() {
/external/skia/bench/
ShaderMaskBench.cpp
40
ShaderMaskBench(bool
isOpaque
, FontQuality fq) {
46
fPaint.setShader(SkShader::MakeColorShader(
isOpaque
? 0xFFFFFFFF : 0x80808080));
Completed in 1209 milliseconds
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