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    Searched refs:isOpaque (Results 1 - 25 of 285) sorted by null

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  /external/skia/src/opts/
SkBlitMask_opts_arm.cpp 14 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) {
15 if (isOpaque) {
SkBlitMask_opts_none.cpp 10 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) {
opts_check_x86.cpp 98 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) {
100 if (isOpaque) {
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
RawTexture.java 35 public boolean isOpaque() {
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
ColorTexture.java 45 public boolean isOpaque() {
46 return Utils.isOpaque(mColor);
ExtTexture.java 52 public boolean isOpaque() {
FadeInTexture.java 30 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
FadeOutTexture.java 29 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
FadeTexture.java 50 public boolean isOpaque() {
RawTexture.java 35 public boolean isOpaque() {
  /external/skia/tests/
ShaderOpacityTest.cpp 23 REPORTER_ASSERT(reporter, !shader->isOpaque());
32 REPORTER_ASSERT(reporter, !shader->isOpaque());
39 REPORTER_ASSERT(reporter, shader->isOpaque());
46 REPORTER_ASSERT(reporter, !shader->isOpaque());
63 REPORTER_ASSERT(reporter, grad->isOpaque());
70 REPORTER_ASSERT(reporter, !grad->isOpaque());
77 REPORTER_ASSERT(reporter, !grad->isOpaque());
84 REPORTER_ASSERT(reporter, !grad->isOpaque());
89 REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
91 REPORTER_ASSERT(reporter, colorShader2.isOpaque());
    [all...]
  /frameworks/ex/framesequence/jni/
FrameSequence.h 49 virtual bool isOpaque() const = 0;
FrameSequence_gif.h 40 virtual bool isOpaque() const {
  /external/skia/src/core/
SkBlitMask.h 53 static BlitLCD16RowProc BlitLCD16RowFactory(bool isOpaque);
59 static BlitLCD16RowProc PlatformBlitRowProcs16(bool isOpaque);
SkPaintPriv.cpp 33 (!paint->getShader() || paint->getShader()->isOpaque()))
45 return SkXfermode::IsOpaque(paint->getBlendMode(), opacityType);
49 return Overwrites(paint, bitmap.isOpaque() ? kOpaque_ShaderOverrideOpacity
54 return Overwrites(paint, image->isOpaque() ? kOpaque_ShaderOverrideOpacity
SkBlitter_RGB565.cpp 96 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
98 if (paint.getBlendMode() == SkBlendMode::kSrc || isOpaque) {
102 fBlend = isOpaque ? D16_S32X_src : D16_S32A_srcover;
103 fBlendCoverage = isOpaque ? D16_S32X_src_coverage : D16_S32A_srcover_coverage;
  /frameworks/native/services/surfaceflinger/
LayerDim.h 39 virtual bool isOpaque(const Layer::State&) const { return false; }
  /frameworks/base/core/java/android/view/
HardwareLayer.java 104 * @param isOpaque Whether this layer is opaque
109 public boolean prepare(int width, int height, boolean isOpaque) {
110 return nPrepare(mFinalizer.get(), width, height, isOpaque);
148 private static native boolean nPrepare(long layerUpdater, int width, int height, boolean isOpaque);
  /external/skia/src/gpu/
GrProcessorAnalysis.cpp 25 fIsOpaque = fLastKnownOutputColor.isOpaque();
GrProcessorAnalysis.h 42 bool isOpaque() const { return SkToBool(kIsOpaque_Flag & fFlags); }
98 fIsOpaque = input.isOpaque();
116 bool isOpaque() const { return fIsOpaque; }
  /frameworks/base/core/jni/android/graphics/
Movie.h 41 int isOpaque();
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
OpaqueActivity.java 58 public boolean isOpaque() {
  /external/skia/bench/
ShaderMaskBench.cpp 40 ShaderMaskBench(bool isOpaque, FontQuality fq) {
46 fPaint.setShader(SkShader::MakeColorShader(isOpaque ? 0xFFFFFFFF : 0x80808080));

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