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Searched
refs:joystick
(Results
1 - 12
of
12
) sorted by null
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_joystick.h
25
* Include file for SDL
joystick
event handling
27
* The term "device_index" identifies currently plugged in
joystick
devices between 0 and SDL_NumJoysticks, with the exact
joystick
30
* The term "instance_id" is the current instantiation of a
joystick
device in the system, if the
joystick
is removed and then re-inserted
31
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a
joystick
plugged in.
33
* The term JoystickGUID is a stable 128-bit identifier for a
joystick
device that does not change over time, it identifies class of
58
* If you would like to receive
joystick
updates while the application
63
/* The
joystick
structure used to identify an SDL
joystick
*/
[
all
...]
SDL_haptic.h
32
* - SDL_HapticOpenFromJoystick() to open from an existing
joystick
.
63
* int test_haptic( SDL_Joystick *
joystick
) {
69
* haptic = SDL_HapticOpenFromJoystick(
joystick
);
70
* if (haptic == NULL) return -1; // Most likely
joystick
isn't haptic
452
* to the
joystick
.
607
Uint16 right_sat[3]; /**< Level when
joystick
is to the positive side. */
608
Uint16 left_sat[3]; /**< Level when
joystick
is to the negative side. */
733
* the
joystick
.
887
* \brief Checks to see if a
joystick
has haptic features.
889
* \param
joystick
Joystick to test for haptic capabilities
[
all
...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_joystick.h
25
* Include file for SDL
joystick
event handling
27
* The term "device_index" identifies currently plugged in
joystick
devices between 0 and SDL_NumJoysticks, with the exact
joystick
30
* The term "instance_id" is the current instantiation of a
joystick
device in the system, if the
joystick
is removed and then re-inserted
31
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a
joystick
plugged in.
33
* The term JoystickGUID is a stable 128-bit identifier for a
joystick
device that does not change over time, it identifies class of
58
* If you would like to receive
joystick
updates while the application
63
/* The
joystick
structure used to identify an SDL
joystick
*/
[
all
...]
SDL_haptic.h
32
* - SDL_HapticOpenFromJoystick() to open from an existing
joystick
.
63
* int test_haptic( SDL_Joystick *
joystick
) {
69
* haptic = SDL_HapticOpenFromJoystick(
joystick
);
70
* if (haptic == NULL) return -1; // Most likely
joystick
isn't haptic
452
* to the
joystick
.
607
Uint16 right_sat[3]; /**< Level when
joystick
is to the positive side. */
608
Uint16 left_sat[3]; /**< Level when
joystick
is to the negative side. */
733
* the
joystick
.
887
* \brief Checks to see if a
joystick
has haptic features.
889
* \param
joystick
Joystick to test for haptic capabilities
[
all
...]
/prebuilts/misc/windows/sdl2/include/
SDL_joystick.h
25
* Include file for SDL
joystick
event handling
27
* The term "device_index" identifies currently plugged in
joystick
devices between 0 and SDL_NumJoysticks, with the exact
joystick
30
* The term "instance_id" is the current instantiation of a
joystick
device in the system, if the
joystick
is removed and then re-inserted
31
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a
joystick
plugged in.
33
* The term JoystickGUID is a stable 128-bit identifier for a
joystick
device that does not change over time, it identifies class of
58
* If you would like to receive
joystick
updates while the application
63
/* The
joystick
structure used to identify an SDL
joystick
*/
[
all
...]
SDL_haptic.h
32
* - SDL_HapticOpenFromJoystick() to open from an existing
joystick
.
63
* int test_haptic( SDL_Joystick *
joystick
) {
69
* haptic = SDL_HapticOpenFromJoystick(
joystick
);
70
* if (haptic == NULL) return -1; // Most likely
joystick
isn't haptic
452
* to the
joystick
.
607
Uint16 right_sat[3]; /**< Level when
joystick
is to the positive side. */
608
Uint16 left_sat[3]; /**< Level when
joystick
is to the negative side. */
733
* the
joystick
.
887
* \brief Checks to see if a
joystick
has haptic features.
889
* \param
joystick
Joystick to test for haptic capabilities
[
all
...]
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_joystick.h
25
* Include file for SDL
joystick
event handling
27
* The term "device_index" identifies currently plugged in
joystick
devices between 0 and SDL_NumJoysticks, with the exact
joystick
30
* The term "instance_id" is the current instantiation of a
joystick
device in the system, if the
joystick
is removed and then re-inserted
31
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a
joystick
plugged in.
33
* The term JoystickGUID is a stable 128-bit identifier for a
joystick
device that does not change over time, it identifies class of
58
* If you would like to receive
joystick
updates while the application
63
/* The
joystick
structure used to identify an SDL
joystick
*/
[
all
...]
SDL_haptic.h
32
* - SDL_HapticOpenFromJoystick() to open from an existing
joystick
.
63
* int test_haptic( SDL_Joystick *
joystick
) {
69
* haptic = SDL_HapticOpenFromJoystick(
joystick
);
70
* if (haptic == NULL) return -1; // Most likely
joystick
isn't haptic
452
* to the
joystick
.
607
Uint16 right_sat[3]; /**< Level when
joystick
is to the positive side. */
608
Uint16 left_sat[3]; /**< Level when
joystick
is to the negative side. */
733
* the
joystick
.
887
* \brief Checks to see if a
joystick
has haptic features.
889
* \param
joystick
Joystick to test for haptic capabilities
[
all
...]
/prebuilts/misc/windows/sdl2/test/
testjoystick.c
13
/* Simple program to test the SDL
joystick
routines */
40
WatchJoystick(SDL_Joystick *
joystick
)
50
/* Create a window to display
joystick
axis position */
51
window = SDL_CreateWindow("
Joystick
Test", SDL_WINDOWPOS_CENTERED,
71
/* Print info about the
joystick
we are watching */
72
name = SDL_JoystickName(
joystick
);
73
SDL_Log("Watching
joystick
%d: (%s)\n", SDL_JoystickInstanceID(
joystick
),
74
name ? name : "Unknown
Joystick
");
75
SDL_Log("
Joystick
has %d axes, %d hats, %d balls, and %d buttons\n"
212
SDL_Joystick *
joystick
;
local
[
all
...]
testhotplug.c
13
/* Simple program to test the SDL
joystick
hotplugging */
27
SDL_Joystick *
joystick
= NULL;
local
73
if (
joystick
!= NULL)
75
SDL_Log("Only one
joystick
supported by this test\n");
79
joystick
= SDL_JoystickOpen(event.jdevice.which);
80
instance = SDL_JoystickInstanceID(
joystick
);
81
SDL_Log("Joy Added : %d : %s\n", event.jdevice.which, SDL_JoystickName(
joystick
));
84
if (SDL_JoystickIsHaptic(
joystick
))
86
haptic = SDL_HapticOpenFromJoystick(
joystick
);
117
SDL_JoystickClose(
joystick
);
[
all
...]
controllermap.c
100
WatchJoystick(SDL_Joystick *
joystick
)
139
/* Create a window to display
joystick
axis position */
163
/* Print info about the
joystick
we are watching */
164
name = SDL_JoystickName(
joystick
);
165
SDL_Log("Watching
joystick
%d: (%s)\n", SDL_JoystickInstanceID(
joystick
),
166
name ? name : "Unknown
Joystick
");
167
SDL_Log("
Joystick
has %d axes, %d hats, %d balls, and %d buttons\n",
168
SDL_JoystickNumAxes(
joystick
), SDL_JoystickNumHats(
joystick
),
342
SDL_Joystick *
joystick
;
local
[
all
...]
/compatibility/cdd/7_hardware-compatibility/
7_2_input-devices.md
184
air mouse, gyro-pointer,
joystick
, and multi-touch trackpad can support fake
359
<td><a href="http://developer.android.com/reference/android/view/MotionEvent.html#AXIS_Y">Left
Joystick
</a></td>
368
<td><a href="http://developer.android.com/reference/android/view/MotionEvent.html#AXIS_Z">Right
Joystick
</a></td>
Completed in 327 milliseconds