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    Searched refs:kGeometry_GrShaderFlag (Results 1 - 6 of 6) sorted by null

  /external/skia/src/gpu/vk/
GrVkUniformHandler.cpp 151 kGeometry_GrShaderFlag == visibility ||
152 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility ||
178 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag;
207 kGeometry_GrShaderFlag == visibility);
233 kGeometry_GrShaderFlag |
256 kGeometry_GrShaderFlag == visibility ||
282 kGeometry_GrShaderFlag == localUniform.fVisibility ||
283 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
319 } else if (kGeometry_GrShaderFlag == visibility) {
GrVkDescriptorSetManager.cpp 22 geomStages |= kGeometry_GrShaderFlag;
156 if (visibility & kGeometry_GrShaderFlag) {
  /external/skia/src/gpu/glsl/
GrGLSLVarying.cpp 57 v.fVisibility |= kGeometry_GrShaderFlag;
112 if (v.fVisibility & kGeometry_GrShaderFlag) {
120 if (v.fVisibility & kGeometry_GrShaderFlag) {
GrGLSLProgramBuilder.cpp 47 if (shaders & kGeometry_GrShaderFlag) {
82 rtAdjustVisibility |= kGeometry_GrShaderFlag;
311 if (visibility & kGeometry_GrShaderFlag) {
342 if (access.visibility() & kGeometry_GrShaderFlag) {
486 fGS.finalize(kGeometry_GrShaderFlag);
  /external/skia/include/private/
GrTypesPriv.h 116 kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType,
  /external/skia/src/gpu/
GrShaderCaps.cpp 204 GR_STATIC_ASSERT((1 << kGeometry_GrShaderType) == kGeometry_GrShaderFlag);

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