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Searched
refs:kVertex_GrShaderFlag
(Results
1 - 12
of
12
) sorted by null
/external/skia/src/gpu/vk/
GrVkUniformHandler.cpp
150
SkASSERT(
kVertex_GrShaderFlag
== visibility ||
152
(
kVertex_GrShaderFlag
| kGeometry_GrShaderFlag) == visibility ||
178
uint32_t geomStages =
kVertex_GrShaderFlag
| kGeometry_GrShaderFlag;
205
SkASSERT(
kVertex_GrShaderFlag
== visibility ||
232
SkDEBUGCODE(static const uint32_t kVisMask =
kVertex_GrShaderFlag
|
255
SkASSERT(
kVertex_GrShaderFlag
== visibility ||
281
if (
kVertex_GrShaderFlag
== localUniform.fVisibility ||
283
(
kVertex_GrShaderFlag
| kGeometry_GrShaderFlag) == localUniform.fVisibility) {
316
if (
kVertex_GrShaderFlag
== visibility) {
GrVkDescriptorSetManager.cpp
20
uint32_t geomStages =
kVertex_GrShaderFlag
;
153
if (visibility &
kVertex_GrShaderFlag
) {
/external/skia/src/gpu/glsl/
GrGLSLGeometryProcessor.cpp
50
fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(
kVertex_GrShaderFlag
,
106
*viewMatrixUniform = uniformHandler->addUniform(
kVertex_GrShaderFlag
,
GrGLSLVarying.cpp
51
v.fVisibility |=
kVertex_GrShaderFlag
;
109
if (v.fVisibility &
kVertex_GrShaderFlag
) {
GrGLSLProgramBuilder.cpp
44
if (shaders &
kVertex_GrShaderFlag
) {
80
GrShaderFlags rtAdjustVisibility =
kVertex_GrShaderFlag
;
308
if (visibility &
kVertex_GrShaderFlag
) {
339
if (access.visibility() &
kVertex_GrShaderFlag
) {
483
fVS.finalize(
kVertex_GrShaderFlag
);
/external/skia/include/private/
GrTypesPriv.h
115
kVertex_GrShaderFlag
= 1 << kVertex_GrShaderType,
/external/skia/src/gpu/
GrShaderCaps.cpp
203
GR_STATIC_ASSERT((1 << kVertex_GrShaderType) ==
kVertex_GrShaderFlag
);
GrDefaultGeoProcFactory.cpp
119
kVertex_GrShaderFlag
);
/external/skia/src/gpu/ccpr/
GrCCPRPathProcessor.cpp
122
kVertex_GrShaderFlag
,
GrCCPRCoverageProcessor.cpp
49
fPointsBufferAccess.reset(kRG_float_GrPixelConfig, pointsBuffer,
kVertex_GrShaderFlag
);
/external/skia/src/gpu/effects/
GrBezierEffect.cpp
564
fDevKLMUniform = uniformHandler->addUniform(
kVertex_GrShaderFlag
, kMat33f_GrSLType,
/external/skia/src/gpu/instanced/
InstanceProcessor.cpp
65
fParamsAccess.reset(kRGBA_float_GrPixelConfig, paramsBuffer,
kVertex_GrShaderFlag
);
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Completed in 206 milliseconds