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  /prebuilts/go/darwin-x86/misc/cgo/life/
life.go 7 package life package
9 // #include "life.h"
main.go 9 // Run the game of life in C using Go for parallelization.
36 life.Run(*gen, *dim, *dim, a[:])
  /prebuilts/go/linux-x86/misc/cgo/life/
life.go 7 package life package
9 // #include "life.h"
main.go 9 // Run the game of life in C using Go for parallelization.
36 life.Run(*gen, *dim, *dim, a[:])
  /external/openssh/
authfd.h 34 const char *comment, u_int life, u_int confirm);
37 const char *pin, u_int life, u_int confirm);
authfd.c 530 encode_constraints(struct sshbuf *m, u_int life, u_int confirm)
534 if (life != 0) {
536 (r = sshbuf_put_u32(m, life)) != 0)
554 u_int life, u_int confirm)
557 int r, constrained = (life || confirm);
596 (r = encode_constraints(msg, life, confirm)) != 0)
664 u_int life, u_int confirm)
667 int r, constrained = (life || confirm);
684 (r = encode_constraints(msg, life, confirm)) != 0)
  /external/replicaisland/src/com/replica/replicaisland/
LifetimeComponent.java 22 * This component allows objects to die and be deleted when their life is reduced to zero or they
103 if (parentObject.life > 0 && mVulnerableToDeathTiles) {
109 parentObject.life = 0;
114 if (parentObject.life > 0 && mDieOnHitBackground) {
116 parentObject.life = 0;
120 if (parentObject.life <= 0) {
HitReactionComponent.java 110 parent.life = 0;
174 if (!mForceInvincibility && !mInvincible && parent.life > 0 && !sameTeam) {
175 parent.life -= 1;
177 if (mBounceOnHit && parent.life > 0) {
201 parent.life = 0;
204 if (mInventoryUpdate != null && parent.life > 0) {
210 if (mDieOnCollect && parent.life > 0) {
211 parent.life = 0;
215 if (mPossessionComponent != null && parent.life > 0 && attacker.life > 0)
    [all...]
GhostComponent.java 64 if (parentObject.life > 0) {
81 parentObject.life = 0;
138 if (parentObject.life == 0) {
169 parentObject.life = 0;
HitPlayerComponent.java 51 if (player != null && player.life > 0) {
GameObject.java 48 public int life; field in class:GameObject
111 life = DEFAULT_LIFE;
PatrolComponent.java 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) {
109 if (mTurnToFacePlayer && player != null && player.life > 0) {
192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) {
218 if (mAttackAtDistance > 0 && player != null && player.life > 0
PlayerComponent.java 233 parentObject.life = mDifficultyConstants.getMaxPlayerLife();
269 if (parentObject.life <= 0) {
273 parentObject.life = 0;
285 parentObject.life = 0;
568 parent.life += mDifficultyConstants.getDDAStage2LifeBoost();
571 parent.life += mDifficultyConstants.getDDAStage1LifeBoost();
LauncherComponent.java 68 if (mShot.life <= 0) {
TheSourceComponent.java 66 if (parentObject.life > 0) {
AnimationComponent.java 194 // Turn on visual effects (smoke, etc) when the player's life reaches 1.
196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) {
198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) {
GameObjectFactory.java     [all...]
NPCAnimationComponent.java 349 if (parentObject.life > 0 && parentObject.getCurrentAction() != ActionType.DEATH) {
  /external/skia/tests/
CanvasTest.cpp 716 bool life[2]; local
718 LifeLineCanvas c0(w, h, &life[0]);
719 REPORTER_ASSERT(r, life[0]);
721 REPORTER_ASSERT(r, !life[0]);
724 std::unique_ptr<SkCanvas> c0 = std::unique_ptr<SkCanvas>(new LifeLineCanvas(w, h, &life[0]));
725 std::unique_ptr<SkCanvas> c1 = std::unique_ptr<SkCanvas>(new LifeLineCanvas(w, h, &life[1]));
726 REPORTER_ASSERT(r, life[0]);
727 REPORTER_ASSERT(r, life[1]);
733 REPORTER_ASSERT(r, life[0]);
734 REPORTER_ASSERT(r, life[1])
745 bool life[2]; local
    [all...]
  /external/toolchain-utils/go/
test_go 74 echo "# misc/cgo/{stdio,life}"
75 run_test misc/cgo/{stdio,life}
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/hppa/parse/
labelbug.s 10 ; Input scrubbing in gas makes life a real nightmare for assemblers
  /external/wpa_supplicant_8/src/pae/
ieee802_1x_kay.h 245 u32 life, enum mka_created_mode mode,
  /external/harfbuzz_ng/win32/
create-lists-msvc.mak 3 # This is a "fact-of-life" regarding NMake Makefiles...
  /prebuilts/go/darwin-x86/src/runtime/
signal_darwin_amd64.go 83 // in real life, people will probably search for it and find this code.
  /prebuilts/go/linux-x86/src/runtime/
signal_darwin_amd64.go 83 // in real life, people will probably search for it and find this code.

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