/prebuilts/go/darwin-x86/misc/cgo/life/ |
life.go | 7 package life package 9 // #include "life.h"
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main.go | 9 // Run the game of life in C using Go for parallelization. 36 life.Run(*gen, *dim, *dim, a[:])
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/prebuilts/go/linux-x86/misc/cgo/life/ |
life.go | 7 package life package 9 // #include "life.h"
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main.go | 9 // Run the game of life in C using Go for parallelization. 36 life.Run(*gen, *dim, *dim, a[:])
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/external/openssh/ |
authfd.h | 34 const char *comment, u_int life, u_int confirm); 37 const char *pin, u_int life, u_int confirm);
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authfd.c | 530 encode_constraints(struct sshbuf *m, u_int life, u_int confirm) 534 if (life != 0) { 536 (r = sshbuf_put_u32(m, life)) != 0) 554 u_int life, u_int confirm) 557 int r, constrained = (life || confirm); 596 (r = encode_constraints(msg, life, confirm)) != 0) 664 u_int life, u_int confirm) 667 int r, constrained = (life || confirm); 684 (r = encode_constraints(msg, life, confirm)) != 0)
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/external/replicaisland/src/com/replica/replicaisland/ |
LifetimeComponent.java | 22 * This component allows objects to die and be deleted when their life is reduced to zero or they 103 if (parentObject.life > 0 && mVulnerableToDeathTiles) { 109 parentObject.life = 0; 114 if (parentObject.life > 0 && mDieOnHitBackground) { 116 parentObject.life = 0; 120 if (parentObject.life <= 0) {
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HitReactionComponent.java | 110 parent.life = 0; 174 if (!mForceInvincibility && !mInvincible && parent.life > 0 && !sameTeam) { 175 parent.life -= 1; 177 if (mBounceOnHit && parent.life > 0) { 201 parent.life = 0; 204 if (mInventoryUpdate != null && parent.life > 0) { 210 if (mDieOnCollect && parent.life > 0) { 211 parent.life = 0; 215 if (mPossessionComponent != null && parent.life > 0 && attacker.life > 0) [all...] |
GhostComponent.java | 64 if (parentObject.life > 0) { 81 parentObject.life = 0; 138 if (parentObject.life == 0) { 169 parentObject.life = 0;
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HitPlayerComponent.java | 51 if (player != null && player.life > 0) {
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GameObject.java | 48 public int life; field in class:GameObject 111 life = DEFAULT_LIFE;
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PatrolComponent.java | 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { 109 if (mTurnToFacePlayer && player != null && player.life > 0) { 192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) { 218 if (mAttackAtDistance > 0 && player != null && player.life > 0
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PlayerComponent.java | 233 parentObject.life = mDifficultyConstants.getMaxPlayerLife(); 269 if (parentObject.life <= 0) { 273 parentObject.life = 0; 285 parentObject.life = 0; 568 parent.life += mDifficultyConstants.getDDAStage2LifeBoost(); 571 parent.life += mDifficultyConstants.getDDAStage1LifeBoost();
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LauncherComponent.java | 68 if (mShot.life <= 0) {
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TheSourceComponent.java | 66 if (parentObject.life > 0) {
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AnimationComponent.java | 194 // Turn on visual effects (smoke, etc) when the player's life reaches 1. 196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) { 198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) {
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GameObjectFactory.java | [all...] |
NPCAnimationComponent.java | 349 if (parentObject.life > 0 && parentObject.getCurrentAction() != ActionType.DEATH) {
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/external/skia/tests/ |
CanvasTest.cpp | 716 bool life[2]; local 718 LifeLineCanvas c0(w, h, &life[0]); 719 REPORTER_ASSERT(r, life[0]); 721 REPORTER_ASSERT(r, !life[0]); 724 std::unique_ptr<SkCanvas> c0 = std::unique_ptr<SkCanvas>(new LifeLineCanvas(w, h, &life[0])); 725 std::unique_ptr<SkCanvas> c1 = std::unique_ptr<SkCanvas>(new LifeLineCanvas(w, h, &life[1])); 726 REPORTER_ASSERT(r, life[0]); 727 REPORTER_ASSERT(r, life[1]); 733 REPORTER_ASSERT(r, life[0]); 734 REPORTER_ASSERT(r, life[1]) 745 bool life[2]; local [all...] |
/external/toolchain-utils/go/ |
test_go | 74 echo "# misc/cgo/{stdio,life}" 75 run_test misc/cgo/{stdio,life}
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/hppa/parse/ |
labelbug.s | 10 ; Input scrubbing in gas makes life a real nightmare for assemblers
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/external/wpa_supplicant_8/src/pae/ |
ieee802_1x_kay.h | 245 u32 life, enum mka_created_mode mode,
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/external/harfbuzz_ng/win32/ |
create-lists-msvc.mak | 3 # This is a "fact-of-life" regarding NMake Makefiles...
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/prebuilts/go/darwin-x86/src/runtime/ |
signal_darwin_amd64.go | 83 // in real life, people will probably search for it and find this code.
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/prebuilts/go/linux-x86/src/runtime/ |
signal_darwin_amd64.go | 83 // in real life, people will probably search for it and find this code.
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