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Searched
refs:lightDiffuse
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/src/Renderer/
VertexProcessor.cpp
291
void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &
lightDiffuse
)
295
ff.
lightDiffuse
[light][0] =
lightDiffuse
.r;
296
ff.
lightDiffuse
[light][1] =
lightDiffuse
.g;
297
ff.
lightDiffuse
[light][2] =
lightDiffuse
.b;
298
ff.
lightDiffuse
[light][3] =
lightDiffuse
.a;
VertexProcessor.hpp
161
float4
lightDiffuse
[8];
217
void setLightDiffuse(unsigned int light, const Color<float> &
lightDiffuse
);
/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java
99
final float
lightDiffuse
[] = {0.0f, 2.0f, 0.0f, 0.0f};
116
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE,
lightDiffuse
, 0);
/external/swiftshader/src/Shader/
VertexPipeline.cpp
322
Float4
lightDiffuse
= *Pointer<Float4>(data + OFFSET(DrawData,ff.
lightDiffuse
[i]));
324
o[C0].x = o[C0].x + diff.x * dot *
lightDiffuse
.x; // FIXME: Clamp first?
325
o[C0].y = o[C0].y + diff.y * dot *
lightDiffuse
.y; // FIXME: Clamp first?
326
o[C0].z = o[C0].z + diff.z * dot *
lightDiffuse
.z; // FIXME: Clamp first?
Completed in 170 milliseconds