HomeSort by relevance Sort by last modified time
    Searched refs:lightDiffuse (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 291 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse)
295 ff.lightDiffuse[light][0] = lightDiffuse.r;
296 ff.lightDiffuse[light][1] = lightDiffuse.g;
297 ff.lightDiffuse[light][2] = lightDiffuse.b;
298 ff.lightDiffuse[light][3] = lightDiffuse.a;
VertexProcessor.hpp 161 float4 lightDiffuse[8];
217 void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse);
  /frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 99 final float lightDiffuse[] = {0.0f, 2.0f, 0.0f, 0.0f};
116 gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuse, 0);
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i]));
324 o[C0].x = o[C0].x + diff.x * dot * lightDiffuse.x; // FIXME: Clamp first?
325 o[C0].y = o[C0].y + diff.y * dot * lightDiffuse.y; // FIXME: Clamp first?
326 o[C0].z = o[C0].z + diff.z * dot * lightDiffuse.z; // FIXME: Clamp first?

Completed in 170 milliseconds