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    Searched refs:lightEnable (Results 1 - 10 of 10) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DStateBlock8.hpp 48 void lightEnable(unsigned long index, int enable);
Direct3DStateBlock8.cpp 290 void Direct3DStateBlock8::lightEnable(unsigned long index, int enable)
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DStateBlock9.hpp 53 void lightEnable(unsigned long index, int enable);
Direct3DStateBlock9.cpp 235 device->LightEnable(index, lightEnableState[index]);
617 void Direct3DStateBlock9::lightEnable(unsigned long index, int enable)
    [all...]
Direct3DDevice9.cpp     [all...]
  /external/swiftshader/src/Renderer/
Context.hpp 305 void setLightEnable(int light, bool lightEnable);
492 bool lightEnable[8];
Context.cpp 252 for(int i = 0; i < 8; i++) lightEnable[i] = false;
344 void Context::setLightEnable(int light, bool lightEnable)
346 Context::lightEnable[light] = lightEnable;
657 return lightingEnable && lightEnable[i];
VertexProcessor.hpp 211 void setLightEnable(unsigned int light, bool lightEnable);
VertexProcessor.cpp 262 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable)
266 context->setLightEnable(light, lightEnable);

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