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Searched
refs:lightEnable
(Results
1 - 10
of
10
) sorted by null
/external/swiftshader/src/D3D8/
Direct3DStateBlock8.hpp
48
void
lightEnable
(unsigned long index, int enable);
Direct3DStateBlock8.cpp
290
void Direct3DStateBlock8::
lightEnable
(unsigned long index, int enable)
Direct3DDevice8.cpp
[
all
...]
/external/swiftshader/src/D3D9/
Direct3DStateBlock9.hpp
53
void
lightEnable
(unsigned long index, int enable);
Direct3DStateBlock9.cpp
235
device->
LightEnable
(index, lightEnableState[index]);
617
void Direct3DStateBlock9::
lightEnable
(unsigned long index, int enable)
[
all
...]
Direct3DDevice9.cpp
[
all
...]
/external/swiftshader/src/Renderer/
Context.hpp
305
void setLightEnable(int light, bool
lightEnable
);
492
bool
lightEnable
[8];
Context.cpp
252
for(int i = 0; i < 8; i++)
lightEnable
[i] = false;
344
void Context::setLightEnable(int light, bool
lightEnable
)
346
Context::
lightEnable
[light] =
lightEnable
;
657
return lightingEnable &&
lightEnable
[i];
VertexProcessor.hpp
211
void setLightEnable(unsigned int light, bool
lightEnable
);
VertexProcessor.cpp
262
void VertexProcessor::setLightEnable(unsigned int light, bool
lightEnable
)
266
context->setLightEnable(light,
lightEnable
);
Completed in 275 milliseconds