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Searched
refs:localCoords
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/gpu/glsl/
GrGLSLGeometryProcessor.h
36
const char*
localCoords
,
39
posVar,
localCoords
, SkMatrix::I(), handler);
47
const char*
localCoords
,
GrGLSLGeometryProcessor.cpp
30
const char*
localCoords
,
65
vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName,
localCoords
);
67
vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName,
localCoords
);
/external/skia/src/gpu/
GrDefaultGeoProcFactory.cpp
322
const
LocalCoords
&
localCoords
,
337
flags |=
localCoords
.fType ==
LocalCoords
::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
340
bool localCoordsWillBeRead =
localCoords
.fType !=
LocalCoords
::kUnused_Type;
347
localCoords
.fMatrix ? *
localCoords
.fMatrix : SkMatrix::I(),
355
const
LocalCoords
&
localCoords
,
[
all
...]
/external/skia/src/gpu/ops/
GrNonAAFillRectOp.cpp
35
LocalCoords
::kHasExplicit_Type, SkMatrix::I());
50
LocalCoords
localCoords
(hasExplicitLocalCoords ?
LocalCoords
::kHasExplicit_Type
51
:
LocalCoords
::kUsePosition_Type,
54
Coverage::kSolid_Type,
localCoords
, viewMatrix);
56
LocalCoords
localCoords
(
LocalCoords
::kHasExplicit_Type, localMatrix);
58
Coverage::kSolid_Type,
localCoords
, SkMatrix::I())
[
all
...]
GrDrawVerticesOp.cpp
110
LocalCoords
::Type localCoordsType;
116
localCoordsType =
LocalCoords
::kHasExplicit_Type;
119
localCoordsType =
LocalCoords
::kUsePosition_Type;
122
localCoordsType =
LocalCoords
::kUnused_Type;
190
const SkPoint*
localCoords
= mesh.fVertices->texCoords();
231
*(SkPoint*)((intptr_t)verts + localCoordOffset) =
localCoords
[j];
GrDefaultPathRenderer.cpp
389
LocalCoords
localCoords
(fHelper.usesLocalCoords() ?
LocalCoords
::kUsePosition_Type
390
:
LocalCoords
::kUnused_Type);
391
gp = GrDefaultGeoProcFactory::Make(color, coverage,
localCoords
, this->viewMatrix());
GrAAHairLinePathRenderer.cpp
[
all
...]
/external/skia/src/gpu/instanced/
InstanceProcessor.cpp
372
const char*
localCoords
= nullptr;
374
localCoords
= "
localCoords
";
376
v->codeAppendf("vec2
localCoords
= (1.0 - t) * %s.xy + t * %s.zw;",
393
v->codeAppend ( "
localCoords
= (vec3(
localCoords
, 1) * localMatrix).xy;");
403
this->emitTransforms(v, varyingHandler, uniHandler, gpArgs->fPositionVar,
localCoords
,
[
all
...]
Completed in 92 milliseconds