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    Searched refs:lockInternal (Results 1 - 25 of 27) sorted by null

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  /external/swiftshader/src/Main/
FrameBufferOzone.cpp 33 locked = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC);
  /external/swiftshader/src/D3D8/
Direct3DVolume8.hpp 38 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
Direct3DSwapChain8.cpp 84 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External
223 return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External
Direct3DVolume8.cpp 36 void *Direct3DVolume8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
38 return Surface::lockInternal(x, y, z, lock, client);
Direct3DSurface8.hpp 37 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
Direct3DSurface8.cpp 73 void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
75 return Surface::lockInternal(x, y, z, lock, client);
  /external/swiftshader/src/D3D9/
Direct3DVolume9.hpp 38 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
Direct3DVolume9.cpp 44 void *Direct3DVolume9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
46 return Surface::lockInternal(x, y, z, lock, client);
Direct3DSurface9.hpp 36 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
Direct3DVolumeTexture9.cpp 189 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
190 dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
Direct3DSurface9.cpp 88 void *Direct3DSurface9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
90 return Surface::lockInternal(x, y, z, lock, client);
Direct3DSwapChain9.cpp 152 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External
394 return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External
  /external/swiftshader/src/OpenGL/common/
Image.hpp 165 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override = 0;
281 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override
286 void *data = sw::Surface::lockInternal(x, y, z, lock, client);
Image.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 552 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC);
553 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC);
594 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC);
595 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC);
Surface.cpp 163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
Image.hpp 42 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
Image.cpp 74 void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
76 return Surface::lockInternal(x, y, z, lock, client);
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 437 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC);
438 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC);
479 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC);
480 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC);
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 614 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(sRect.x0, sRect.y0, 0, LOCK_READONLY, PUBLIC);
615 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, LOCK_DISCARD, PUBLIC);
636 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC);
637 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, destRect->slice, LOCK_READWRITE, PUBLIC);
714 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC);
715 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC);
  /external/swiftshader/src/Renderer/
Surface.hpp 282 virtual void *lockInternal(int x, int y, int z, Lock lock, Accessor client) = 0;
489 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client);
Sampler.cpp 117 mipmap.buffer[face] = surface->lockInternal(0, 0, 0, LOCK_UNLOCKED, PRIVATE);
Blitter.cpp 103 uint8_t *d = (uint8_t*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC);
173 source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC);
174 dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC);
203 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
204 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC);
    [all...]
Surface.cpp     [all...]
  /external/swiftshader/src/OpenGL/libEGL/
Surface.cpp 262 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);

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