/external/swiftshader/src/Main/ |
FrameBufferOzone.cpp | 33 locked = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC);
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/external/swiftshader/src/D3D8/ |
Direct3DVolume8.hpp | 38 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
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Direct3DSwapChain8.cpp | 84 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External 223 return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External
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Direct3DVolume8.cpp | 36 void *Direct3DVolume8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) 38 return Surface::lockInternal(x, y, z, lock, client);
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Direct3DSurface8.hpp | 37 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
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Direct3DSurface8.cpp | 73 void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) 75 return Surface::lockInternal(x, y, z, lock, client);
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/external/swiftshader/src/D3D9/ |
Direct3DVolume9.hpp | 38 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
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Direct3DVolume9.cpp | 44 void *Direct3DVolume9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) 46 return Surface::lockInternal(x, y, z, lock, client);
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Direct3DSurface9.hpp | 36 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
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Direct3DVolumeTexture9.cpp | 189 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); 190 dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
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Direct3DSurface9.cpp | 88 void *Direct3DSurface9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) 90 return Surface::lockInternal(x, y, z, lock, client);
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Direct3DSwapChain9.cpp | 152 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External 394 return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External
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/external/swiftshader/src/OpenGL/common/ |
Image.hpp | 165 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override = 0; 281 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override 286 void *data = sw::Surface::lockInternal(x, y, z, lock, client);
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Image.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Device.cpp | 552 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); 553 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); 594 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); 595 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC);
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Surface.cpp | 163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
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Image.hpp | 42 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
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Image.cpp | 74 void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) 76 return Surface::lockInternal(x, y, z, lock, client);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 437 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); 438 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); 479 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); 480 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 614 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(sRect.x0, sRect.y0, 0, LOCK_READONLY, PUBLIC); 615 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, LOCK_DISCARD, PUBLIC); 636 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC); 637 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, destRect->slice, LOCK_READWRITE, PUBLIC); 714 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); 715 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC);
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/external/swiftshader/src/Renderer/ |
Surface.hpp | 282 virtual void *lockInternal(int x, int y, int z, Lock lock, Accessor client) = 0; 489 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client);
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Sampler.cpp | 117 mipmap.buffer[face] = surface->lockInternal(0, 0, 0, LOCK_UNLOCKED, PRIVATE);
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Blitter.cpp | 103 uint8_t *d = (uint8_t*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); 173 source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); 174 dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); 203 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); 204 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); [all...] |
Surface.cpp | [all...] |
/external/swiftshader/src/OpenGL/libEGL/ |
Surface.cpp | 262 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
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