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    Searched refs:mArrayEnabled (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
VertexArray.cpp 64 mVertexAttributes[attributeIndex].mArrayEnabled = enabledState;
VertexDataManager.cpp 126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i];
128 if(program->getAttributeStream(i) != -1 && attrib.mArrayEnabled)
145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i];
147 if(attrib.mArrayEnabled)
Context.h 194 VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false)
312 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
libGLESv3.cpp     [all...]
libGLESv2.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
VertexDataManager.cpp 129 if(attribs[i].mArrayEnabled)
146 if(attribs[i].mArrayEnabled)
Context.cpp 729 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
    [all...]
Context.h 371 VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(nullptr), mArrayEnabled(false)
412 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
libGL.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
VertexDataManager.cpp 127 if(attribs[i].mArrayEnabled)
141 if(attribs[i].mArrayEnabled)
Context.h 151 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), mArrayEnabled(false)
192 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
Context.cpp 878 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
    [all...]

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