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Searched
refs:mMesh
(Results
1 - 14
of
14
) sorted by null
/cts/tests/openglperf2/jni/graphics/
MeshNode.cpp
17
mMesh
(mesh) {
TexturedMeshNode.cpp
32
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0,
mMesh
->mVertices);
34
glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0,
mMesh
->mTexCoords);
36
glDrawArrays(GL_TRIANGLES, 0,
mMesh
->mNumVertices);
MeshNode.h
29
const Mesh*
mMesh
;
PerspectiveMeshNode.cpp
37
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0,
mMesh
->mVertices);
39
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0,
mMesh
->mNormals);
41
glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0,
mMesh
->mTexCoords);
61
glDrawArrays(GL_TRIANGLES, 0,
mMesh
->mNumVertices);
/cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp
30
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0,
mMesh
->mVertices);
32
glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0,
mMesh
->mTexCoords);
42
glDrawArrays(GL_TRIANGLES, 0,
mMesh
->mNumVertices);
52
glDrawArrays(GL_TRIANGLES, 0,
mMesh
->mNumVertices);
/cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp
43
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0,
mMesh
->mVertices);
45
glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0,
mMesh
->mTexCoords);
65
glDrawArrays(GL_TRIANGLES, 0,
mMesh
->mNumVertices);
/cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.h
36
Mesh*
mMesh
;
FullPipelineRenderer.cpp
96
mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL),
mMesh
(NULL),
154
mMesh
= new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES);
163
PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(
mMesh
, mTextureId);
189
delete
mMesh
;
190
mMesh
= NULL;
/frameworks/base/libs/hwui/font/
CacheTexture.h
146
return
mMesh
;
165
TextureVertex* mesh =
mMesh
+ mCurrentQuad * 4;
193
TextureVertex*
mMesh
= nullptr;
CacheTexture.cpp
158
delete[]
mMesh
;
176
if (!
mMesh
) {
177
mMesh
= new TextureVertex[mMaxQuadCount * 4];
/frameworks/rs/
rsFont.cpp
617
mMesh
.set(new Mesh(mRSC, 1, 1));
618
mMesh
->setVertexBuffer(vertexAlloc, 0);
619
mMesh
->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0);
620
mMesh
->init();
660
mMesh
->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6);
818
mMesh
.clear();
rsFont.h
238
ObjectBaseRef<Mesh>
mMesh
;
/frameworks/native/services/surfaceflinger/
Layer.cpp
93
mMesh
(Mesh::TRIANGLE_FAN, 4, 2, 2),
[
all
...]
Layer.h
745
mutable Mesh
mMesh
;
Completed in 7201 milliseconds