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    Searched refs:makeConditionalReturnInFuncCase (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 153 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)
354 addChild(makeConditionalReturnInFuncCase(m_context, name.c_str(), description.c_str(), (ReturnMode)returnMode, isFragment == 0));
  /external/deqp/modules/gles3/functional/
es3fShaderReturnTests.cpp 126 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)
332 addChild(makeConditionalReturnInFuncCase(m_context, name.c_str(), description.c_str(), (ReturnMode)returnMode, isFragment == 0));
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderReturnTests.cpp 138 de::MovePtr<ShaderReturnCase> makeConditionalReturnInFuncCase (tcu::TestContext& context, const std::string& name, const std::string& description, ReturnMode returnMode, bool isVertex)
363 de::MovePtr<ShaderReturnCase> testCase (makeConditionalReturnInFuncCase(m_testCtx, name, description, (ReturnMode)returnMode, isFragment == 0));

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