HomeSort by relevance Sort by last modified time
    Searched refs:make_temp (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/compiler/glsl/
lower_packing_builtins.cpp 213 ir_variable *u = factory.make_temp(glsl_type::uvec2_type,
241 ir_variable *u = factory.make_temp(glsl_type::uvec4_type,
279 ir_variable *u = factory.make_temp(glsl_type::uint_type,
284 ir_variable *u2 = factory.make_temp(glsl_type::uvec2_type,
313 ir_variable *i = factory.make_temp(glsl_type::int_type,
318 ir_variable *i2 = factory.make_temp(glsl_type::ivec2_type,
342 ir_variable *u = factory.make_temp(glsl_type::uint_type,
347 ir_variable *u4 = factory.make_temp(glsl_type::uvec4_type,
394 ir_variable *i = factory.make_temp(glsl_type::int_type,
399 ir_variable *i4 = factory.make_temp(glsl_type::ivec4_type
    [all...]
lower_vector_insert.cpp 79 factory.make_temp(expr->operands[0]->type, "vec_tmp");
103 factory.make_temp(expr->operands[0]->type, "vec_tmp");
106 factory.make_temp(expr->operands[1]->type, "src_temp");
120 factory.make_temp(glsl_type::bool_type, "index_condition");
lower_blend_equation_advanced.cpp 219 ir_variable *llum = f->make_temp(glsl_type::float_type, "__blend_lum");
220 ir_variable *mincol = f->make_temp(glsl_type::float_type, "__blend_mincol");
221 ir_variable *maxcol = f->make_temp(glsl_type::float_type, "__blend_maxcol");
253 ir_variable *sbase = f->make_temp(glsl_type::float_type, "__blend_sbase");
281 ir_variable *result = f.make_temp(glsl_type::vec4_type, "__blend_result");
284 ir_variable *src = f.make_temp(glsl_type::vec4_type, "__blend_src");
298 ir_variable *src_rgb = f.make_temp(glsl_type::vec3_type, "__blend_src_rgb");
299 ir_variable *src_alpha = f.make_temp(glsl_type::float_type, "__blend_src_a");
305 ir_variable *dst_rgb = f.make_temp(glsl_type::vec3_type, "__blend_dst_rgb");
306 ir_variable *dst_alpha = f.make_temp(glsl_type::float_type, "__blend_dst_a")
    [all...]
builtin_functions.cpp     [all...]
ir_builder.h 93 ir_variable *make_temp(const glsl_type *type, const char *name);
ir_builder.cpp 38 ir_factory::make_temp(const glsl_type *type, const char *name) function in class:ir_builder::ir_factory
  /external/python/cpython2/Lib/test/
test_tempfile.py 301 self.make_temp()
312 self.make_temp()
321 self.make_temp()
438 def make_temp(self): member in class:test__mkstemp_inner
449 (fd1, name1) = self.make_temp()
453 (fd2, name2) = self.make_temp()
465 (fd, name) = self.make_temp()
583 def make_temp(self): member in class:test_mkdtemp
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 794 ir_variable *temp_var = p->make_temp(glsl_type::vec4_type, "texenv_combine");
902 p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
968 p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
1072 ir_variable *fog_result = p->make_temp(glsl_type::vec4_type, "fog_result");
1085 ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor");
    [all...]
ffvertex_prog.c 629 static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) function
906 struct ureg tmp = make_temp(p, material_diffuse);
1055 _col0 = make_temp(p, get_scenecolor(p, 0));
1057 _col1 = make_temp(p, get_identity_param(p));
1073 _bfc0 = make_temp(p, get_scenecolor(p, 1));
1075 _bfc1 = make_temp(p, get_identity_param(p));
    [all...]

Completed in 685 milliseconds