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    Searched refs:maskB4Q (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Shader/
Constants.cpp 165 maskB4Q[i][0] = -(i >> 0 & 1);
166 maskB4Q[i][1] = -(i >> 1 & 1);
167 maskB4Q[i][2] = -(i >> 2 & 1);
168 maskB4Q[i][3] = -(i >> 3 & 1);
169 maskB4Q[i][4] = -(i >> 0 & 1);
170 maskB4Q[i][5] = -(i >> 1 & 1);
171 maskB4Q[i][6] = -(i >> 2 & 1);
172 maskB4Q[i][7] = -(i >> 3 & 1);
174 invMaskB4Q[i][0] = ~maskB4Q[i][0];
175 invMaskB4Q[i][1] = ~maskB4Q[i][1]
    [all...]
Constants.hpp 36 byte8 maskB4Q[16];
PixelRoutine.cpp 797 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
826 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
831 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
    [all...]

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