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    Searched refs:materialEmission (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 397 ff.materialEmission[0] = emission.r;
398 ff.materialEmission[1] = emission.g;
399 ff.materialEmission[2] = emission.b;
400 ff.materialEmission[3] = emission.a;
VertexProcessor.hpp 170 float4 materialEmission;
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 435 Float4 materialEmission = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialEmission)); // FIXME: Unpack
437 o[C0].x = o[C0].x + materialEmission.x;
438 o[C0].y = o[C0].y + materialEmission.y;
439 o[C0].z = o[C0].z + materialEmission.z;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 191 materialEmission = {0.0f, 0.0f, 0.0f, 1.0f};
726 materialEmission.red = red;
727 materialEmission.green = green;
728 materialEmission.blue = blue;
729 materialEmission.alpha = alpha;
    [all...]
Context.h 619 Color materialEmission;

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