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    Searched refs:max_out_prims (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.h 91 unsigned max_out_prims; member in struct:draw_geometry_shader
draw_gs.c 551 unsigned max_out_prims = local
561 max_out_prims = MAX2(max_out_prims, 1);
582 shader->max_output_vertices, max_out_prims,
596 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
602 if (max_out_prims > shader->max_out_prims) {
605 for (i = 0; i < shader->max_out_prims; ++i) {
611 shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*));
612 for (i = 0; i < max_out_prims; ++i)
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