/external/mesa3d/docs/specs/ |
MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection 39 current raster position, bypassing the modelview matrix, the 93 WindowPosMESA operates like RasterPos except that the current modelview
|
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 508 GLint s0, /* modelview, projection, etc */ 720 struct ureg modelview[4]; local 726 0, modelview ); 728 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 732 STATE_MATRIX_TRANSPOSE, modelview ); 734 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 749 struct ureg modelview[4]; local 754 0, modelview ); 756 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
/frameworks/native/opengl/libagl/ |
matrix.cpp | 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); 73 c->transforms.current = &c->transforms.modelview; 90 c->transforms.modelview.uninit(); 122 // Validate the modelview 123 if (dirty & transform_state_t::MODELVIEW) { 124 c->transforms.modelview.validate(); 498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; 509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); 589 const GLfloat* const mv = modelview.top().elements(); 602 const GLfloat* const mv = modelview.top().elements() [all...] |
vertex.cpp | 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
|
context.h | 487 MODELVIEW = 0x01, 496 matrix_stack_t modelview; member in struct:android::gl::transform_state_t 500 // modelview * projection 506 // full modelview inverse transpose
|
state.cpp | 463 c->transforms.modelview.top().elements(),
|
light.cpp | 386 const transform_t& mv = c->transforms.modelview.transform; 536 ogles_validate_transform(c, transform_state_t::MODELVIEW); 537 transform_t& mv = c->transforms.modelview.transform;
|
array.cpp | [all...] |
/external/mesa3d/src/mesa/program/ |
program_lexer.l | 263 {dot}modelview { return MODELVIEW; }
|