/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_blit.c | 54 bool msaa = (info->src.resource->nr_samples > 1 || local 56 int tile_width = msaa ? 32 : 64; 57 int tile_height = msaa ? 32 : 64; 92 * POT-sized areas. For MSAA, the tile addresses are computed 134 /* If we're resolving from MSAA to single sample, we still need to run 135 * the engine in MSAA mode for the load. 137 if (!job->msaa && info->src.resource->nr_samples > 1) { 138 job->msaa = true; 152 job->msaa = msaa; [all...] |
vc4_emit.c | 90 if (job->msaa || vc4->prog.fs->disable_early_z) 98 if (!job->msaa) {
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vc4_job.c | 182 job->msaa = true; 191 job->msaa = true; 198 if (job->msaa) { 424 if (job->msaa) {
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vc4_context.h | 264 /** @{ Tile information, depending on MSAA and float color buffer. */ 270 /** Whether the current rendering is in a 4X MSAA tile buffer. */ 271 bool msaa; member in struct:vc4_job
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vc4_nir_lower_blend.c | 537 if (c->fs_key->sample_alpha_to_one && c->fs_key->msaa) 666 if (c->fs_key->msaa && blend_depends_on_dst_color(c)) {
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vc4_draw.c | 94 cl_u8(&bcl, job->msaa ? VC4_BIN_CONFIG_MS_MODE_4X : 0);
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vc4_qir.h | 360 bool msaa; member in struct:vc4_fs_key
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vc4_program.c | 358 * Emits a lowered TXF_MS from an MSAA texture. [all...] |
/external/skia/tools/viewer/ |
Viewer.cpp | 162 DEFINE_int32(msaa, 0, "Number of subpixel samples. 0 for no HW antialiasing."); 234 const char* kMSAAStateName = "MSAA"; 575 if (int msaa = fWindow->sampleCount()) { 576 title.appendf(" MSAA: %i", msaa); 691 // Don't allow the window to re-attach. If we're in MSAA mode, the params we grabbed above [all...] |
/external/deqp/framework/referencerenderer/ |
rrRenderer.cpp | 1176 const bool msaa = numSamples > 1; local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fClippingTests.cpp | 793 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local 796 if (!msaa) 989 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fClippingTests.cpp | 796 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local 799 if (!msaa) 993 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local [all...] |
/external/skia/samplecode/ |
SampleApp.cpp | 755 DEFINE_int32(msaa, 0, "Request multisampling with this count."); [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_tgsi_vgpu10.c | 5420 const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture); local [all...] |
/external/vulkan-validation-layers/layers/ |
core_validation.cpp | 2709 auto msaa = type.word(6); local [all...] |