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    Searched refs:nBatchBoneMax (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTBoneBatch.h 24 int *pnBatches; /*!< Space for nBatchBoneMax bone indices, per batch */
27 int nBatchBoneMax; /*!< Stored value as was passed into Create() */
43 @param[in] nBatchBoneMax Number of bones a batch can reference
59 const int nBatchBoneMax,
PVRTBoneBatch.cpp 423 @Input nBatchBoneMax Number of bones a batch can reference
440 const int nBatchBoneMax,
469 batch.SetSize(nBatchBoneMax);
519 nShortest = nBatchBoneMax;
533 if(nShortest < nBatchBoneMax)
567 CPVRTBoneBatches::nBatchBoneMax = nBatchBoneMax;
568 pnBatches = (int*) calloc(lBatch.size() * nBatchBoneMax, sizeof(*pnBatches));
579 iBatch->Write(&pnBatches[nBatchCnt * nBatchBoneMax], &pnBatchBoneCnt[nBatchCnt]);
PVRTModelPOD.cpp     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 810 int i32NodeID = Mesh.sBoneBatches.pnBatches[i32Batch * Mesh.sBoneBatches.nBatchBoneMax + i];

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