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Searched
refs:nBatchBoneMax
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTBoneBatch.h
24
int *pnBatches; /*!< Space for
nBatchBoneMax
bone indices, per batch */
27
int
nBatchBoneMax
; /*!< Stored value as was passed into Create() */
43
@param[in]
nBatchBoneMax
Number of bones a batch can reference
59
const int
nBatchBoneMax
,
PVRTBoneBatch.cpp
423
@Input
nBatchBoneMax
Number of bones a batch can reference
440
const int
nBatchBoneMax
,
469
batch.SetSize(
nBatchBoneMax
);
519
nShortest =
nBatchBoneMax
;
533
if(nShortest <
nBatchBoneMax
)
567
CPVRTBoneBatches::
nBatchBoneMax
=
nBatchBoneMax
;
568
pnBatches = (int*) calloc(lBatch.size() *
nBatchBoneMax
, sizeof(*pnBatches));
579
iBatch->Write(&pnBatches[nBatchCnt *
nBatchBoneMax
], &pnBatchBoneCnt[nBatchCnt]);
PVRTModelPOD.cpp
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp
810
int i32NodeID = Mesh.sBoneBatches.pnBatches[i32Batch * Mesh.sBoneBatches.
nBatchBoneMax
+ i];
Completed in 496 milliseconds