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  /art/runtime/
thread_android.cc 49 void Thread::SetNativePriority(int newPriority) {
50 if (newPriority < 1 || newPriority > 10) {
51 LOG(WARNING) << "bad priority " << newPriority;
52 newPriority = 5;
55 int newNice = kNiceValues[newPriority-1];
  /external/swiftshader/src/D3D8/
Direct3DBaseTexture8.cpp 103 unsigned long Direct3DBaseTexture8::SetPriority(unsigned long newPriority)
107 return Direct3DResource8::SetPriority(newPriority);
Direct3DIndexBuffer8.cpp 103 unsigned long Direct3DIndexBuffer8::SetPriority(unsigned long newPriority)
107 return Direct3DResource8::SetPriority(newPriority);
Direct3DResource8.cpp 180 unsigned long Direct3DResource8::SetPriority(unsigned long newPriority)
185 priority = newPriority;
Direct3DBaseTexture8.hpp 47 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DIndexBuffer8.hpp 47 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DResource8.hpp 45 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DTexture8.hpp 46 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DVertexBuffer8.hpp 47 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DVolumeTexture8.hpp 46 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DCubeTexture8.cpp 139 unsigned long Direct3DCubeTexture8::SetPriority(unsigned long newPriority)
143 return Direct3DBaseTexture8::SetPriority(newPriority);
Direct3DTexture8.cpp 130 unsigned long Direct3DTexture8::SetPriority(unsigned long newPriority)
134 return Direct3DBaseTexture8::SetPriority(newPriority);
Direct3DVertexBuffer8.cpp 142 unsigned long Direct3DVertexBuffer8::SetPriority(unsigned long newPriority)
146 return Direct3DResource8::SetPriority(newPriority);
Direct3DVolumeTexture8.cpp 131 unsigned long Direct3DVolumeTexture8::SetPriority(unsigned long newPriority)
135 return Direct3DBaseTexture8::SetPriority(newPriority);
Direct3DCubeTexture8.hpp 46 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
  /external/swiftshader/src/D3D9/
Direct3DBaseTexture9.hpp 46 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DIndexBuffer9.hpp 47 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DResource9.hpp 45 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DVertexBuffer9.hpp 47 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
Direct3DBaseTexture9.cpp 118 unsigned long Direct3DBaseTexture9::SetPriority(unsigned long newPriority)
124 return Direct3DResource9::SetPriority(newPriority);
Direct3DIndexBuffer9.cpp 116 unsigned long Direct3DIndexBuffer9::SetPriority(unsigned long newPriority)
122 return Direct3DResource9::SetPriority(newPriority);
Direct3DResource9.cpp 196 unsigned long Direct3DResource9::SetPriority(unsigned long newPriority)
203 priority = newPriority;
Direct3DVertexBuffer9.cpp 155 unsigned long Direct3DVertexBuffer9::SetPriority(unsigned long newPriority)
161 return Direct3DResource9::SetPriority(newPriority);
Direct3DCubeTexture9.hpp 45 unsigned long __stdcall SetPriority(unsigned long newPriority) override;
  /libcore/ojluni/src/main/java/java/lang/
Thread.java     [all...]

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