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    Searched refs:nextAngle (Results 1 - 3 of 3) sorted by null

  /external/skia/src/pathops/
SkOpSegment.cpp 336 void SkOpSegment::ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle,
348 SkOpSegment* nextSegment = nextAngle->segment();
353 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding,
356 nextAngle);
358 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding,
360 last = nextSegment->markAngle(maxWinding, sumWinding, nextAngle);
362 nextAngle->setLastMarked(last);
365 void SkOpSegment::ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle,
    [all...]
SkOpSegment.h 108 static void ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle,
110 static void ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle,
  /external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationTests.cpp 804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI;
814 data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f);
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