HomeSort by relevance Sort by last modified time
    Searched refs:nextDirection (Results 1 - 2 of 2) sorted by null

  /packages/inputmethods/LatinIME/native/jni/src/suggest/core/layout/
proximity_info_state_utils.cpp 574 const float nextDirection = getDirection(sampledInputXs, sampledInputYs, index, index + 1);
575 const float directionDiff = GeometryUtils::getAngleDiff(previousDirection, nextDirection);
597 const float nextDirection = getDirection(sampledInputXs, sampledInputYs, index1, index2);
598 return GeometryUtils::getAngleDiff(previousDirection, nextDirection);
    [all...]
  /external/skia/src/core/
SkPath.cpp 445 int nextDirection = 0;
470 nextDirection = rect_make_dir(right - left, bottom - top);
472 firstDirection = nextDirection;
482 if (autoClose && nextDirection == firstDirection) {
486 if (lastDirection != nextDirection) {
492 if (lastDirection == nextDirection) {
496 // When corners == 3, nextDirection opposes firstDirection.
497 // Otherwise, nextDirection at corner 2 opposes corner 4.
499 int directionCycle = 3 == corners ? 0 : nextDirection ^ turn;
500 if ((directionCycle ^ turn) != nextDirection) {
    [all...]

Completed in 171 milliseconds