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    Searched refs:nir_intrinsic_instr_create (Results 1 - 25 of 35) sorted by null

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  /external/mesa3d/src/compiler/nir/
nir_lower_gs_intrinsics.c 95 nir_intrinsic_instr_create(b->shader,
123 nir_intrinsic_instr_create(b->shader,
179 nir_intrinsic_instr_create(shader, nir_intrinsic_set_vertex_count);
nir_lower_io_to_scalar.c 44 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
77 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
nir_builder.h 412 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
428 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
444 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
460 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
475 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
485 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
495 nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op);
522 nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op);
nir_lower_var_copies.c 123 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var);
132 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
nir_lower_bitmap.c 108 discard = nir_intrinsic_instr_create(shader, nir_intrinsic_discard_if);
nir_opt_conditional_discard.c 98 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
nir_lower_clip.c 72 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
87 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
285 discard = nir_intrinsic_instr_create(b.shader,
nir_lower_indirect_derefs.c 123 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
134 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
nir_lower_io.c 207 nir_intrinsic_instr_create(state->builder.shader, op);
248 nir_intrinsic_instr_create(state->builder.shader, op);
295 nir_intrinsic_instr_create(state->builder.shader, op);
337 nir_intrinsic_instr_create(state->builder.shader, bary_op);
348 nir_intrinsic_instr_create(state->builder.shader,
nir_lower_atomics.c 101 nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op);
nir_lower_io_to_temporaries.c 68 nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
nir_lower_two_sided_color.c 72 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
nir_split_var_copies.c 179 nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir_tcs_workarounds.c 79 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_output);
114 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
brw_tcs.c 68 load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
75 store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
90 load = nir_intrinsic_instr_create(nir,
99 store = nir_intrinsic_instr_create(nir,
brw_nir_intrinsics.c 58 nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
  /external/mesa3d/src/amd/vulkan/
radv_meta_buffer.c 30 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader,
38 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
46 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
80 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader,
88 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader,
96 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo);
103 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
radv_meta_bufimage.c 70 nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
76 nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
109 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
265 nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
271 nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
304 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
460 nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
466 nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
493 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
641 nir_intrinsic_instr *clear_val = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant)
    [all...]
radv_meta_resolve_cs.c 73 nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
79 nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
162 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_io.c 193 nir_intrinsic_instr_create(c->s,
331 nir_intrinsic_instr_create(c->s, intr->intrinsic);
vc4_nir_lower_blend.c 60 nir_intrinsic_instr_create(b->shader,
492 nir_intrinsic_instr_create(b->shader,
618 nir_intrinsic_instr_create(c->s, nir_intrinsic_store_output);
635 nir_intrinsic_instr_create(b->shader,
  /external/mesa3d/src/compiler/glsl/
glsl_to_nir.cpp 548 discard = nir_intrinsic_instr_create(this->shader,
553 discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
563 nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
572 nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
601 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
796 nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
    [all...]
  /external/mesa3d/src/mesa/program/
prog_to_nir.c 140 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
173 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
515 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
864 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
917 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var);
930 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_nir_lower_if_else.c 186 nir_intrinsic_instr_create(bld->shader,
  /external/mesa3d/src/intel/vulkan/
anv_nir_apply_dynamic_offsets.c 74 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);

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