/external/mesa3d/src/compiler/nir/ |
nir_lower_gs_intrinsics.c | 95 nir_intrinsic_instr_create(b->shader, 123 nir_intrinsic_instr_create(b->shader, 179 nir_intrinsic_instr_create(shader, nir_intrinsic_set_vertex_count);
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nir_lower_io_to_scalar.c | 44 nir_intrinsic_instr_create(b->shader, intr->intrinsic); 77 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
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nir_builder.h | 412 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); 428 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); 444 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); 460 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); 475 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); 485 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); 495 nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op); 522 nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op);
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nir_lower_var_copies.c | 123 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); 132 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
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nir_lower_bitmap.c | 108 discard = nir_intrinsic_instr_create(shader, nir_intrinsic_discard_if);
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nir_opt_conditional_discard.c | 98 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
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nir_lower_clip.c | 72 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); 87 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input); 285 discard = nir_intrinsic_instr_create(b.shader,
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nir_lower_indirect_derefs.c | 123 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); 134 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
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nir_lower_io.c | 207 nir_intrinsic_instr_create(state->builder.shader, op); 248 nir_intrinsic_instr_create(state->builder.shader, op); 295 nir_intrinsic_instr_create(state->builder.shader, op); 337 nir_intrinsic_instr_create(state->builder.shader, bary_op); 348 nir_intrinsic_instr_create(state->builder.shader,
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nir_lower_atomics.c | 101 nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op);
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nir_lower_io_to_temporaries.c | 68 nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
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nir_lower_two_sided_color.c | 72 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
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nir_split_var_copies.c | 179 nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_nir_tcs_workarounds.c | 79 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_output); 114 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
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brw_tcs.c | 68 load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform); 75 store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output); 90 load = nir_intrinsic_instr_create(nir, 99 store = nir_intrinsic_instr_create(nir,
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brw_nir_intrinsics.c | 58 nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
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/external/mesa3d/src/amd/vulkan/ |
radv_meta_buffer.c | 30 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, 38 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 46 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); 80 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, 88 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader, 96 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); 103 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
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radv_meta_bufimage.c | 70 nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 76 nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 109 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); 265 nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 271 nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 304 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); 460 nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 466 nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 493 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); 641 nir_intrinsic_instr *clear_val = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant) [all...] |
radv_meta_resolve_cs.c | 73 nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 79 nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); 162 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
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/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_nir_lower_io.c | 193 nir_intrinsic_instr_create(c->s, 331 nir_intrinsic_instr_create(c->s, intr->intrinsic);
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vc4_nir_lower_blend.c | 60 nir_intrinsic_instr_create(b->shader, 492 nir_intrinsic_instr_create(b->shader, 618 nir_intrinsic_instr_create(c->s, nir_intrinsic_store_output); 635 nir_intrinsic_instr_create(b->shader,
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/external/mesa3d/src/compiler/glsl/ |
glsl_to_nir.cpp | 548 discard = nir_intrinsic_instr_create(this->shader, 553 discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard); 563 nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex); 572 nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive); 601 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var); 796 nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op); [all...] |
/external/mesa3d/src/mesa/program/ |
prog_to_nir.c | 140 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); 173 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); 515 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); 864 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); 917 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); 930 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
ir3_nir_lower_if_else.c | 186 nir_intrinsic_instr_create(bld->shader,
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/external/mesa3d/src/intel/vulkan/ |
anv_nir_apply_dynamic_offsets.c | 74 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
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