/external/mesa3d/src/compiler/nir/ |
nir_lower_bitmap.c | 91 tex = nir_tex_instr_create(shader, 1);
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nir_lower_drawpixels.c | 130 tex = nir_tex_instr_create(state->shader, 1); 158 tex = nir_tex_instr_create(state->shader, 1); 173 tex = nir_tex_instr_create(state->shader, 1);
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nir_lower_tex.c | 159 txs = nir_tex_instr_create(b->shader, 1); 211 nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2); 314 nir_tex_instr *txl = nir_tex_instr_create(b->shader, num_srcs);
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nir_clone.c | 404 nir_tex_instr *ntex = nir_tex_instr_create(state->ns, tex->num_srcs);
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nir.c | 522 nir_tex_instr_create(nir_shader *shader, unsigned num_srcs) function [all...] |
nir.h | [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_nir_lower_txf_ms.c | 47 nir_tex_instr *txf = nir_tex_instr_create(c->s, 1);
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/external/mesa3d/src/intel/vulkan/ |
anv_nir_lower_input_attachments.c | 69 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled);
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/external/mesa3d/src/amd/vulkan/ |
radv_meta_resolve_cs.c | 89 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); 110 nir_tex_instr *tex_all_same = nir_tex_instr_create(b.shader, 1); 131 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 2);
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radv_meta_blit.c | 95 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); 149 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); 203 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); [all...] |
radv_meta_bufimage.c | 84 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); 287 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); 476 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); [all...] |
radv_meta_blit2d.c | 481 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); 524 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); [all...] |
/external/mesa3d/src/gallium/auxiliary/nir/ |
tgsi_to_nir.c | [all...] |
/external/mesa3d/src/mesa/program/ |
prog_to_nir.c | 557 instr = nir_tex_instr_create(b->shader, num_srcs);
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/external/mesa3d/src/compiler/spirv/ |
spirv_to_nir.c | [all...] |
/external/mesa3d/src/compiler/glsl/ |
glsl_to_nir.cpp | [all...] |
/external/mesa3d/src/intel/blorp/ |
blorp_blit.c | 169 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); [all...] |