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    Searched refs:nir_var_shader_in (Results 1 - 25 of 41) sorted by null

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  /external/mesa3d/src/compiler/nir/
nir_lower_passthrough_edgeflags.c 38 in = nir_variable_create(shader, nir_var_shader_in,
nir_lower_io_types.c 44 if (var->data.mode == nir_var_shader_in) {
130 if ((var->data.mode != nir_var_shader_in) &&
135 (var->data.mode == nir_var_shader_in);
nir_lower_wpos_center.c 72 if (var->data.mode == nir_var_shader_in &&
nir_lower_bitmap.c 71 nir_var_shader_in,
nir_gather_info.c 50 if (var->data.mode == nir_var_shader_in) {
210 if (var->data.mode == nir_var_shader_in ||
218 var->data.mode == nir_var_shader_in &&
nir_lower_io_to_scalar.c 115 if (mask & nir_var_shader_in)
nir_lower_io.c 76 if (var->data.mode == nir_var_shader_in)
169 case nir_var_shader_in:
211 if (mode == nir_var_shader_in || mode == nir_var_shader_out)
313 assert(var->data.mode == nir_var_shader_in);
406 if (mode != nir_var_shader_in &&
nir_lower_io_to_temporaries.c 139 const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out";
nir_lower_two_sided_color.c 55 var->data.mode = nir_var_shader_in;
nir_opt_peephole_select.c 71 case nir_var_shader_in:
nir_remove_dead_variables.c 170 if (modes & nir_var_shader_in)
nir_lower_clip.c 51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
nir_lower_drawpixels.c 58 nir_var_shader_in,
nir_lower_phis_to_scalar.c 87 return src_intrin->variables[0]->var->data.mode == nir_var_shader_in ||
nir_print.c 360 case nir_var_shader_in:
405 if (var->data.mode == nir_var_shader_in ||
414 if (var->data.mode == nir_var_shader_in)
420 if ((var->data.mode == nir_var_shader_in) ||
425 if (var->data.mode == nir_var_shader_in)
nir_lower_wpos_ytransform.c 305 if (var->data.mode == nir_var_shader_in &&
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir.c 68 if ((mode == nir_var_shader_in && is_input(intrin)) ||
269 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
274 add_const_offset_to_base(nir, nir_var_shader_in);
301 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
307 add_const_offset_to_base(nir, nir_var_shader_in);
326 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
331 add_const_offset_to_base(nir, nir_var_shader_in);
381 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, lower_io_options);
386 add_const_offset_to_base(nir, nir_var_shader_in);
462 indirect_mask |= nir_var_shader_in;
    [all...]
  /external/mesa3d/src/intel/blorp/
blorp_priv.h 137 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
blorp_clear.c 126 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in,
141 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in,
153 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in,
blorp.c 182 nir_remove_dead_variables(nir, nir_var_shader_in);
  /external/mesa3d/src/intel/vulkan/
anv_nir_lower_input_attachments.c 35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
  /external/mesa3d/src/compiler/spirv/
vtn_variables.c 869 assert(*mode == nir_var_system_value || *mode == nir_var_shader_in);
912 assert(*mode == nir_var_shader_in);
    [all...]
  /external/mesa3d/src/amd/vulkan/
radv_meta_blit.c 43 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
51 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
75 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
129 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
183 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
    [all...]
radv_meta_blit2d.c 446 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
454 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
581 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
610 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
639 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
    [all...]
radv_meta_clear.c 66 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
76 nir_variable_create(vs_b.shader, nir_var_shader_in, color_type,
87 nir_variable_create(fs_b.shader, nir_var_shader_in, color_type,
479 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
    [all...]

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