/external/mesa3d/src/compiler/nir/ |
nir_lower_passthrough_edgeflags.c | 38 in = nir_variable_create(shader, nir_var_shader_in,
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nir_lower_io_types.c | 44 if (var->data.mode == nir_var_shader_in) { 130 if ((var->data.mode != nir_var_shader_in) && 135 (var->data.mode == nir_var_shader_in);
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nir_lower_wpos_center.c | 72 if (var->data.mode == nir_var_shader_in &&
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nir_lower_bitmap.c | 71 nir_var_shader_in,
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nir_gather_info.c | 50 if (var->data.mode == nir_var_shader_in) { 210 if (var->data.mode == nir_var_shader_in || 218 var->data.mode == nir_var_shader_in &&
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nir_lower_io_to_scalar.c | 115 if (mask & nir_var_shader_in)
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nir_lower_io.c | 76 if (var->data.mode == nir_var_shader_in) 169 case nir_var_shader_in: 211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) 313 assert(var->data.mode == nir_var_shader_in); 406 if (mode != nir_var_shader_in &&
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nir_lower_io_to_temporaries.c | 139 const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out";
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nir_lower_two_sided_color.c | 55 var->data.mode = nir_var_shader_in;
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nir_opt_peephole_select.c | 71 case nir_var_shader_in:
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nir_remove_dead_variables.c | 170 if (modes & nir_var_shader_in)
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nir_lower_clip.c | 51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
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nir_lower_drawpixels.c | 58 nir_var_shader_in,
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nir_lower_phis_to_scalar.c | 87 return src_intrin->variables[0]->var->data.mode == nir_var_shader_in ||
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nir_print.c | 360 case nir_var_shader_in: 405 if (var->data.mode == nir_var_shader_in || 414 if (var->data.mode == nir_var_shader_in) 420 if ((var->data.mode == nir_var_shader_in) || 425 if (var->data.mode == nir_var_shader_in)
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nir_lower_wpos_ytransform.c | 305 if (var->data.mode == nir_var_shader_in &&
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_nir.c | 68 if ((mode == nir_var_shader_in && is_input(intrin)) || 269 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); 274 add_const_offset_to_base(nir, nir_var_shader_in); 301 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); 307 add_const_offset_to_base(nir, nir_var_shader_in); 326 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); 331 add_const_offset_to_base(nir, nir_var_shader_in); 381 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, lower_io_options); 386 add_const_offset_to_base(nir, nir_var_shader_in); 462 indirect_mask |= nir_var_shader_in; [all...] |
/external/mesa3d/src/intel/blorp/ |
blorp_priv.h | 137 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
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blorp_clear.c | 126 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, 141 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, 153 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in,
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blorp.c | 182 nir_remove_dead_variables(nir, nir_var_shader_in);
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/external/mesa3d/src/intel/vulkan/ |
anv_nir_lower_input_attachments.c | 35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
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/external/mesa3d/src/compiler/spirv/ |
vtn_variables.c | 869 assert(*mode == nir_var_system_value || *mode == nir_var_shader_in); 912 assert(*mode == nir_var_shader_in); [all...] |
/external/mesa3d/src/amd/vulkan/ |
radv_meta_blit.c | 43 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, 51 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 75 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 129 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 183 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, [all...] |
radv_meta_blit2d.c | 446 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, 454 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 581 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 610 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 639 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, [all...] |
radv_meta_clear.c | 66 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, 76 nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, 87 nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, 479 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, [all...] |