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Searched
refs:normalMatrix
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
SkinnedVertShader.vsh
53
mediump mat3
normalMatrix
= BoneMatrixArrayIT[boneIndex.x];
56
mediump vec3 worldNormal =
normalMatrix
* inNormal * boneWeights.x;
63
worldTangent =
normalMatrix
* inTangent * boneWeights.x;
64
worldBiNormal =
normalMatrix
* inBiNormal * boneWeights.x;
76
normalMatrix
= BoneMatrixArrayIT[boneIndex.x];
79
worldNormal +=
normalMatrix
* inNormal * boneWeights.x;
83
worldTangent +=
normalMatrix
* inTangent * boneWeights.x;
84
worldBiNormal +=
normalMatrix
* inBiNormal * boneWeights.x;
/external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.h
23
GLint
normalMatrix
;
shader.c
120
GET_UNIFORM_LOC(Lit,
normalMatrix
);
180
loc_normalMatrix = sShaderLit.
normalMatrix
;
195
Matrix3x3
normalMatrix
;
196
computeNormalMatrix(sModelView,
normalMatrix
);
198
(GLfloat *)
normalMatrix
);
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