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  /external/replicaisland/tools/
ExtractPoints.js 83 var normalX = -(edge.endY - edge.startY);
86 var normalLength = Math.sqrt((normalX * normalX) + (normalY * normalY));
87 normalX /= normalLength;
90 edge.normalX = normalX;
93 if (normalX == 0 && normalY == 0) {
97 var normalLength2 = Math.sqrt((normalX * normalX) + (normalY * normalY));
158 Math.abs((edge.centerX + edge.normalX) - tile.centerX))
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  /external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java 438 float normalX = 0;
458 normalX = segment.mNormal.x;
470 hitNormal.set(normalX, normalY);
543 // read startx, starty, endx, endy, normalx, normaly
565 final float normalX = Utils.byteArrayToFloat(mWorkspaceBytes);
574 newSegment.mNormal.set(normalX, normalY);
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