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Searched
refs:normalX
(Results
1 - 2
of
2
) sorted by null
/external/replicaisland/tools/
ExtractPoints.js
83
var
normalX
= -(edge.endY - edge.startY);
86
var normalLength = Math.sqrt((
normalX
*
normalX
) + (normalY * normalY));
87
normalX
/= normalLength;
90
edge.
normalX
=
normalX
;
93
if (
normalX
== 0 && normalY == 0) {
97
var normalLength2 = Math.sqrt((
normalX
*
normalX
) + (normalY * normalY));
158
Math.abs((edge.centerX + edge.
normalX
) - tile.centerX))
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java
438
float
normalX
= 0;
458
normalX
= segment.mNormal.x;
470
hitNormal.set(
normalX
, normalY);
543
// read startx, starty, endx, endy,
normalx
, normaly
565
final float
normalX
= Utils.byteArrayToFloat(mWorkspaceBytes);
574
newSegment.mNormal.set(
normalX
, normalY);
[
all
...]
Completed in 157 milliseconds