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  /external/replicaisland/tools/
ExtractPoints.js 84 var normalY = edge.endX - edge.startX;
86 var normalLength = Math.sqrt((normalX * normalX) + (normalY * normalY));
88 normalY /= normalLength;
91 edge.normalY = normalY;
93 if (normalX == 0 && normalY == 0) {
97 var normalLength2 = Math.sqrt((normalX * normalX) + (normalY * normalY));
160 edge.normalY *= -1
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  /external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java 439 float normalY = 0;
459 normalY = segment.mNormal.y;
470 hitNormal.set(normalX, normalY);
543 // read startx, starty, endx, endy, normalx, normaly
567 final float normalY = Utils.byteArrayToFloat(mWorkspaceBytes);
574 newSegment.mNormal.set(normalX, normalY);
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