/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 499 GLint numActiveUniforms = -1; 501 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 502 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); 534 GLint numActiveUniforms = -1; 538 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 539 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 556 invalidUniformIndices.push_back(numActiveUniforms-1+excess); [all...] |
es3fNegativeShaderApiTests.cpp | 725 GLint numActiveUniforms = -1; 728 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 731 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage; [all...] |
es3fUniformApiTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsUniformBlockCase.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 784 GLint numActiveUniforms = -1; 786 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 787 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 801 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); 820 GLint numActiveUniforms = -1; 824 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 825 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 842 invalidUniformIndices.push_back(numActiveUniforms-1+excess); [all...] |
es31fNegativeShaderApiTests.cpp | [all...] |
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 667 void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { 673 info.numActiveUniforms = (size_t)numActiveUniforms; 685 return it->second.numActiveUniforms; [all...] |
GLClientState.h | 261 size_t numActiveUniforms; 267 void setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms);
|
/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GL2Encoder.cpp | [all...] |