/external/deqp/modules/gles3/functional/ |
es3fPrimitiveRestartTests.cpp | 446 int numIndices = getNumIndices(); 448 DE_ASSERT(numIndices > 0); 450 DE_ASSERT(m_endWithRestart || getIndex(numIndices-1) != restartIndex); // We don't want restarts at end unless the case is a special case. 453 for (int i = 1; i < numIndices; i++) 556 int numIndices = getNumIndices(); 557 for (int i = 0; i < numIndices; i++) 602 int numIndices = getNumIndices(); 604 DE_ASSERT(numIndices >= 0); 608 for (int indexArrayNdx = 0; indexArrayNdx <= numIndices; indexArrayNdx++) // \note Goes one "too far" in order to detect end of array as well. 610 if (indexArrayNdx >= numIndices || getIndex(indexArrayNdx) == restartIndex) // \note Handle end of array the same way as a restart (…) [all...] |
es3fFragmentOutputTests.cpp | 557 const int numIndices = numQuads*6; 562 vector<deUint16> indices (numIndices); 816 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &indices[0]); [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 205 int[] numIndices = mSpheres[i].getNumIndices(); 209 for (int j = 0; j < numIndices.length; j++) { 213 numIndices[j], GLES20.GL_UNSIGNED_SHORT, 217 for (int j = 0; j < numIndices.length; j++) { 219 numIndices[j], GLES20.GL_UNSIGNED_SHORT, 409 int[] numIndices = mSpheres[i].getNumIndices(); 412 for (int j = 0; j < numIndices.length; j++) {
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/external/deqp/modules/glshared/ |
glsShaderPerformanceMeasurer.cpp | 101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad; 102 dst.resize(numIndices); 261 GLsizei numIndices = (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY); 266 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, DE_NULL);
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glsBufferTestUtil.cpp | 751 static void execVertexFetch (T* dst, const T* src, const deUint8* indices, int numIndices) 753 for (int i = 0; i < numIndices; ++i)
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glsRandomShaderCase.cpp | 206 int numIndices = numQuads*6; 207 m_indices.resize(numIndices);
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
api.h | 481 /// @param numIndices - Number of indices to read sequentially from index buffer. 487 uint32_t numIndices, 495 /// @param numIndices - Number of indices to read sequentially from index buffer. 503 uint32_t numIndices,
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api.cpp | [all...] |
context.h | 175 uint32_t numIndices; // DrawIndexed: Number of indices for draw.
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 157 // numIndices The number of indices in the indexObject 232 retval.numIndices = indices.length; 248 // numIndices The number of indices in the indexObject 311 retval.numIndices = indexData.length; 342 // numIndices The number of indices in the indexObject 507 obj.numIndices = indexArray.length;
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationCommonEdgeTests.cpp | 261 const int numIndices = gridWidth*gridHeight * (caseDef.primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3*2 : 4); 267 gridIndices.reserve(numIndices); 323 DE_ASSERT(static_cast<int>(gridIndices.size()) == numIndices);
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/external/deqp/framework/opengl/ |
gluDrawUtil.cpp | 128 IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indices); 373 IndexBuffer::IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indices) 380 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices*getIndexSize(indexType), indices, usage);
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/external/skia/src/gpu/ops/ |
GrAALinearizingConvexPathRenderer.cpp | 101 for (int i = 0; i < tess.numIndices(); ++i) { 260 int currentIndices = tess.numIndices();
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GrAAConvexTessellator.h | 52 int numIndices() const { return fIndices.count(); }
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GrAAConvexPathRenderer.cpp | 702 for (int i = 0; i < tess.numIndices(); ++i) { 808 uint16_t* idxs = target->makeIndexSpace(tess.numIndices(), &indexBuffer, &firstIndex); 818 mesh.setIndexed(indexBuffer, tess.numIndices(), firstIndex, 0, tess.numPts() - 1); [all...] |
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.h | 194 void initShaderProgramData(GLuint shaderProgram, GLuint numIndices);
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GLSharedGroup.cpp | 627 void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices) { 629 spData->programData->initProgramData(numIndices);
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/external/deqp/modules/gles2/functional/ |
es2fBufferTestUtil.cpp | 562 static void execVertexFetch (T* dst, const T* src, const deUint8* indices, int numIndices) 564 for (int i = 0; i < numIndices; ++i)
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 494 deUint32 numIndices,
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vktShaderRender.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 96 static void uploadUniformIndices (const glw::Functions& gl, deUint32 program, const char* varPrefix, int numIndices, const int* indices) 98 for (int varNdx = 0; varNdx < numIndices; varNdx++) [all...] |
es31fTessellationTests.cpp | [all...] |
/frameworks/base/rs/jni/ |
android_renderscript_RenderScript.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 135 MovePtr<Buffer> createUniformIndexBuffer (Context& context, int numIndices, const int* indices) 137 MovePtr<Buffer> buffer (new Buffer(context, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(int)*numIndices)); 140 for (int ndx = 0; ndx < numIndices; ++ndx) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
vktSynchronizationOperation.cpp | 126 const deUint32 numIndices = static_cast<deUint32>(m_vertexData.size()); 134 for (deUint32 i = 0; i < numIndices; ++i) [all...] |