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    Searched refs:numIndices (Results 1 - 25 of 25) sorted by null

  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 446 int numIndices = getNumIndices();
448 DE_ASSERT(numIndices > 0);
450 DE_ASSERT(m_endWithRestart || getIndex(numIndices-1) != restartIndex); // We don't want restarts at end unless the case is a special case.
453 for (int i = 1; i < numIndices; i++)
556 int numIndices = getNumIndices();
557 for (int i = 0; i < numIndices; i++)
602 int numIndices = getNumIndices();
604 DE_ASSERT(numIndices >= 0);
608 for (int indexArrayNdx = 0; indexArrayNdx <= numIndices; indexArrayNdx++) // \note Goes one "too far" in order to detect end of array as well.
610 if (indexArrayNdx >= numIndices || getIndex(indexArrayNdx) == restartIndex) // \note Handle end of array the same way as a restart (…)
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es3fFragmentOutputTests.cpp 557 const int numIndices = numQuads*6;
562 vector<deUint16> indices (numIndices);
816 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &indices[0]);
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 205 int[] numIndices = mSpheres[i].getNumIndices();
209 for (int j = 0; j < numIndices.length; j++) {
213 numIndices[j], GLES20.GL_UNSIGNED_SHORT,
217 for (int j = 0; j < numIndices.length; j++) {
219 numIndices[j], GLES20.GL_UNSIGNED_SHORT,
409 int[] numIndices = mSpheres[i].getNumIndices();
412 for (int j = 0; j < numIndices.length; j++) {
  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad;
102 dst.resize(numIndices);
261 GLsizei numIndices = (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY);
266 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, DE_NULL);
glsBufferTestUtil.cpp 751 static void execVertexFetch (T* dst, const T* src, const deUint8* indices, int numIndices)
753 for (int i = 0; i < numIndices; ++i)
glsRandomShaderCase.cpp 206 int numIndices = numQuads*6;
207 m_indices.resize(numIndices);
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
api.h 481 /// @param numIndices - Number of indices to read sequentially from index buffer.
487 uint32_t numIndices,
495 /// @param numIndices - Number of indices to read sequentially from index buffer.
503 uint32_t numIndices,
api.cpp     [all...]
context.h 175 uint32_t numIndices; // DrawIndexed: Number of indices for draw.
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 157 // numIndices The number of indices in the indexObject
232 retval.numIndices = indices.length;
248 // numIndices The number of indices in the indexObject
311 retval.numIndices = indexData.length;
342 // numIndices The number of indices in the indexObject
507 obj.numIndices = indexArray.length;
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationCommonEdgeTests.cpp 261 const int numIndices = gridWidth*gridHeight * (caseDef.primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3*2 : 4);
267 gridIndices.reserve(numIndices);
323 DE_ASSERT(static_cast<int>(gridIndices.size()) == numIndices);
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 128 IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indices);
373 IndexBuffer::IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indices)
380 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices*getIndexSize(indexType), indices, usage);
  /external/skia/src/gpu/ops/
GrAALinearizingConvexPathRenderer.cpp 101 for (int i = 0; i < tess.numIndices(); ++i) {
260 int currentIndices = tess.numIndices();
GrAAConvexTessellator.h 52 int numIndices() const { return fIndices.count(); }
GrAAConvexPathRenderer.cpp 702 for (int i = 0; i < tess.numIndices(); ++i) {
808 uint16_t* idxs = target->makeIndexSpace(tess.numIndices(), &indexBuffer, &firstIndex);
818 mesh.setIndexed(indexBuffer, tess.numIndices(), firstIndex, 0, tess.numPts() - 1);
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  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 194 void initShaderProgramData(GLuint shaderProgram, GLuint numIndices);
GLSharedGroup.cpp 627 void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices) {
629 spData->programData->initProgramData(numIndices);
  /external/deqp/modules/gles2/functional/
es2fBufferTestUtil.cpp 562 static void execVertexFetch (T* dst, const T* src, const deUint8* indices, int numIndices)
564 for (int i = 0; i < numIndices; ++i)
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 494 deUint32 numIndices,
vktShaderRender.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 96 static void uploadUniformIndices (const glw::Functions& gl, deUint32 program, const char* varPrefix, int numIndices, const int* indices)
98 for (int varNdx = 0; varNdx < numIndices; varNdx++)
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es31fTessellationTests.cpp     [all...]
  /frameworks/base/rs/jni/
android_renderscript_RenderScript.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 135 MovePtr<Buffer> createUniformIndexBuffer (Context& context, int numIndices, const int* indices)
137 MovePtr<Buffer> buffer (new Buffer(context, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(int)*numIndices));
140 for (int ndx = 0; ndx < numIndices; ++ndx)
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  /external/deqp/external/vulkancts/modules/vulkan/synchronization/
vktSynchronizationOperation.cpp 126 const deUint32 numIndices = static_cast<deUint32>(m_vertexData.size());
134 for (deUint32 i = 0; i < numIndices; ++i)
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