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    Searched refs:occlusionCount (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Shader/
Constants.hpp 34 unsigned int occlusionCount[16];
Constants.cpp 159 static const unsigned int occlusionCount[16] = {0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4};
161 memcpy(&this->occlusionCount, &occlusionCount, sizeof(occlusionCount));
PixelRoutine.cpp 255 occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
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