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Searched
refs:oosx
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/glshared/
glsShaderRenderCase.cpp
678
float
oosx
= 1.0f / (sx1 - sx0);
local
705
float fx1 = deFloatClamp((sfx - sx0) *
oosx
, 0.0f, 1.0f);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp
3078
const float
oosx
= 1.0f \/ (sx1 - sx0);
local
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