HomeSort by relevance Sort by last modified time
    Searched refs:ortho (Results 1 - 18 of 18) sorted by null

  /external/swiftshader/src/OpenGL/common/
MatrixStack.hpp 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
MatrixStack.cpp 146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) function in class:sw::MatrixStack
159 Matrix ortho(2 / (r - l), 0, 0, tx,
164 stack[this->top] *= ortho;
  /external/vulkan-validation-layers/libs/glm/gtc/
matrix_transform.hpp 40 /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
131 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
133 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho(
149 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
151 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho(
  /frameworks/base/libs/hwui/
OpenGLReadback.cpp 229 Matrix4 ortho; local
230 ortho.loadOrtho(destWidth, destHeight);
231 renderState.render(glop, ortho, false);
  /external/skia/src/gpu/ops/
GrAAHairLinePathRenderer.cpp 640 SkVector ortho, vec = b; local
645 ortho.fX = 2.0f * vec.fY;
646 ortho.fY = -2.0f * vec.fX;
654 (*vert)[2].fPos = a - vec + ortho;
656 (*vert)[3].fPos = b + vec + ortho;
658 (*vert)[4].fPos = a - vec - ortho;
660 (*vert)[5].fPos = b + vec - ortho;
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 178 m = mat4::ortho(l, r, t, b, 0, 1);
180 m = mat4::ortho(l, r, b, t, 0, 1);
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 448 private void ortho(float left, float right, float bottom, float top, float znear, float zfar) {
502 ortho(0, mDisplayWidth, 0, mDisplayHeight, -1, 1);
  /frameworks/native/libs/math/include/math/
mat4.h 277 static CONSTEXPR TMat44 ortho(T left, T right, T bottom, T top, T near, T far);
447 CONSTEXPR TMat44<T> TMat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) {
  /packages/services/Car/evs/app/
RenderTopView.cpp 192 // We can use a simple, unrotated ortho view since the screen and car space axis are
195 // orthoMatrix = android::mat4::ortho(left, right, bottom, top, near, far);
196 orthoMatrix = android::mat4::ortho(left, right, top, bottom, near, far);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 601 final Matrix4f ortho = new Matrix4f(); local
602 ortho.loadOrtho(0.0f, frame.width(), frame.height(), 0.0f, -1.0f, 1.0f);
623 glUniformMatrix4fv(uniformProjection, 1, false, ortho.getArray(), 0);
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 530 void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
Context.cpp 3279 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) function in class:es1::Context
    [all...]
libGLES_CM.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Context.h 695 void ortho(double left, double right, double bottom, double top, double zNear, double zFar); // FIXME: GLdouble
Context.cpp 3146 void Context::ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) function in class:gl::Context
    [all...]
libGL.cpp     [all...]
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 70 void ortho(in float left, in float right, // multiply the matrix by the passed ortho values on the right
611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) method in class:J3DIMatrix4
    [all...]
  /external/python/cpython2/Modules/
glmodule.c     [all...]

Completed in 656 milliseconds