/external/swiftshader/src/OpenGL/common/ |
MatrixStack.hpp | 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
|
MatrixStack.cpp | 146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) function in class:sw::MatrixStack 159 Matrix ortho(2 / (r - l), 0, 0, tx, 164 stack[this->top] *= ortho;
|
/external/vulkan-validation-layers/libs/glm/gtc/ |
matrix_transform.hpp | 40 /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility 131 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) 133 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho( 149 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) 151 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho(
|
/frameworks/base/libs/hwui/ |
OpenGLReadback.cpp | 229 Matrix4 ortho; local 230 ortho.loadOrtho(destWidth, destHeight); 231 renderState.render(glop, ortho, false);
|
/external/skia/src/gpu/ops/ |
GrAAHairLinePathRenderer.cpp | 640 SkVector ortho, vec = b; local 645 ortho.fX = 2.0f * vec.fY; 646 ortho.fY = -2.0f * vec.fX; 654 (*vert)[2].fPos = a - vec + ortho; 656 (*vert)[3].fPos = b + vec + ortho; 658 (*vert)[4].fPos = a - vec - ortho; 660 (*vert)[5].fPos = b + vec - ortho; [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 178 m = mat4::ortho(l, r, t, b, 0, 1); 180 m = mat4::ortho(l, r, b, t, 0, 1);
|
/frameworks/base/services/core/java/com/android/server/display/ |
ColorFade.java | 448 private void ortho(float left, float right, float bottom, float top, float znear, float zfar) { 502 ortho(0, mDisplayWidth, 0, mDisplayHeight, -1, 1);
|
/frameworks/native/libs/math/include/math/ |
mat4.h | 277 static CONSTEXPR TMat44 ortho(T left, T right, T bottom, T top, T near, T far); 447 CONSTEXPR TMat44<T> TMat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) {
|
/packages/services/Car/evs/app/ |
RenderTopView.cpp | 192 // We can use a simple, unrotated ortho view since the screen and car space axis are 195 // orthoMatrix = android::mat4::ortho(left, right, bottom, top, near, far); 196 orthoMatrix = android::mat4::ortho(left, right, top, bottom, near, far);
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 601 final Matrix4f ortho = new Matrix4f(); local 602 ortho.loadOrtho(0.0f, frame.width(), frame.height(), 0.0f, -1.0f, 1.0f); 623 glUniformMatrix4fv(uniformProjection, 1, false, ortho.getArray(), 0); [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.h | 530 void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
Context.cpp | 3279 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) function in class:es1::Context [all...] |
libGLES_CM.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Context.h | 695 void ortho(double left, double right, double bottom, double top, double zNear, double zFar); // FIXME: GLdouble
|
Context.cpp | 3146 void Context::ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) function in class:gl::Context [all...] |
libGL.cpp | [all...] |
/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DIMath.js | 70 void ortho(in float left, in float right, // multiply the matrix by the passed ortho values on the right 611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) method in class:J3DIMatrix4 [all...] |
/external/python/cpython2/Modules/ |
glmodule.c | [all...] |