/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
OGLES2DisplacementMap.cpp | 250 if(!m_Scene.pMesh[0].pInterleaved)
263 so all data is interleaved in the buffer at pMesh->pInterleaved.
271 SPODMesh& Mesh = m_Scene.pMesh[i];
619 SPODMesh* pMesh = &m_Scene.pMesh[i32MeshIndex];
627 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData);
628 glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormals.pData);
629 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW[0].pData); [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTGeometry.cpp | 132 SMesh * const pMesh, 215 const SMesh * const pMesh); 239 SMesh * const pMesh, 537 @Input pMesh Pointer to mesh data 543 SMesh * const pMesh, 554 pTmp = pMesh->ppVtx[i]; // Keep a record of the old vtx that's already here 556 pMesh->ppVtx[i] = ppVtx[i]; // Move the new vtx into place 560 ppVtx[i]->ppMeshPos = &pMesh->ppVtx[i]; // Tell the new vtx where it is now 562 _ASSERT(pMesh->ppVtx[i]->nTriNumFree); 566 sNew.ppVtx = pMesh->ppVtx [all...] |
PVRTModelPOD.cpp | [all...] |
PVRTModelPOD.h | 279 PVRTuint32 nNumMesh; /*!< The length of the array pMesh */ 280 SPODMesh *pMesh; /*!< Mesh array. Meshes may be instanced several times in a scene; i.e. multiple Nodes may reference any given mesh. */ [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
OGLES3ColourGrading.cpp | 340 so all data is interleaved in the buffer at pMesh->pInterleaved. 348 SPODMesh& Mesh = m_Mask.pMesh[i]; 827 SPODMesh* pMesh = &m_Mask.pMesh[i32MeshIndex]; 840 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData); 841 glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormals.pData); 842 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW[0].pData) [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
OGLES2ChameleonMan.cpp | 350 so all data is interleaved in the buffer at pMesh->pInterleaved. 360 SPODMesh& Mesh = m_Scene.pMesh[i]; 689 SPODMesh& Mesh = m_Scene.pMesh[Node.nIdx]; 775 SPODMesh& Mesh = m_Scene.pMesh[Node.nIdx]; 824 As we are using bone batching we don't want to draw all the faces contained within pMesh, we only want
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9anim.h | 89 ID3DXMesh *pMesh;
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ntgdi.h | 128 W32KAPI WINBOOL WINAPI NtGdiGradientFill(HDC hdc,PTRIVERTEX pVertex,ULONG nVertex,PVOID pMesh,ULONG nMesh,ULONG ulMode); 385 W32KAPI WINBOOL WINAPI NtGdiEngGradientFill(SURFOBJ *psoDest,CLIPOBJ *pco,XLATEOBJ *pxlo,TRIVERTEX *pVertex,ULONG nVertex,PVOID pMesh,ULONG nMesh,RECTL *prclExtents,POINTL *pptlDitherOrg,ULONG ulMode) [all...] |
winddi.h | [all...] |
wingdi.h | [all...] |