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Searched
refs:pPrimData
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
frontend.cpp
497
uint32_t*
pPrimData
,
509
// The
pPrimData
buffer is sparse in that we allocate memory for all 32 attributes for each vertex.
539
// Store each vertex's attrib at appropriate locations in
pPrimData
buffer.
542
uint32_t* pPrimDataAttrib =
pPrimData
+ primDataAttribOffset + (v * primDataDwordVertexStride);
549
// Update
pPrimData
pointer
550
soContext.
pPrimData
=
pPrimData
;
[
all
...]
state.h
646
// These masks help the FE to setup the
pPrimData
buffer that is passed
660
uint32_t*
pPrimData
;
[
all
...]
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