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    Searched refs:pPrimData (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
frontend.cpp 497 uint32_t* pPrimData,
509 // The pPrimData buffer is sparse in that we allocate memory for all 32 attributes for each vertex.
539 // Store each vertex's attrib at appropriate locations in pPrimData buffer.
542 uint32_t* pPrimDataAttrib = pPrimData + primDataAttribOffset + (v * primDataDwordVertexStride);
549 // Update pPrimData pointer
550 soContext.pPrimData = pPrimData;
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state.h 646 // These masks help the FE to setup the pPrimData buffer that is passed
660 uint32_t* pPrimData;
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