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Searched
refs:pSpillFillBuffer
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
tilemgr.h
154
typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
);
234
void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
)
237
mPfnDispatch(pDC, workerId, threadGroupId,
pSpillFillBuffer
);
backend.cpp
48
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
)
59
if (spillFillSize &&
pSpillFillBuffer
== nullptr)
61
pSpillFillBuffer
= pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD_BYTES);
72
csContext.
pSpillFillBuffer
= (uint8_t*)
pSpillFillBuffer
;
[
all
...]
threads.cpp
700
void*
pSpillFillBuffer
= nullptr;
704
queue.dispatch(pDC, workerId, threadGroupId,
pSpillFillBuffer
);
[
all
...]
state.h
368
uint8_t*
pSpillFillBuffer
; // Spill/fill buffer for barrier support
[
all
...]
backend.h
36
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*&
pSpillFillBuffer
);
[
all
...]
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