HomeSort by relevance Sort by last modified time
    Searched refs:pStencilBuffer (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.cpp 467 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
468 SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
543 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
551 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
576 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
584 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
605 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
634 pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
662 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
663 SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers)
    [all...]
backend.h 464 inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colorBufferCount, RenderOutputBuffers &renderBuffers)
481 if (pStencilBuffer)
483 *pStencilBuffer = renderBuffers.pStencil;;
551 clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {};
574 uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
    [all...]

Completed in 93 milliseconds