/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTTrans.h | 30 @param[in] pV 40 const PVRTVECTOR3 * const pV, 46 @param[in] pV 60 const unsigned char * const pV, 93 @param[in] pV Input vector array 94 @param[in] nInStride Stride between vectors in pV array 97 @brief Transform all vertices [X Y Z 1] in pV by pMatrix and 103 const PVRTVECTOR3 * const pV, 111 @param[in] pV Input vector array 124 const PVRTVECTOR3 * const pV, [all...] |
PVRTTrans.cpp | 30 @Input pV 40 const PVRTVECTOR3 * const pV, 47 MinX=pV->x; MaxX=pV->x; 48 MinY=pV->y; MaxY=pV->y; 49 MinZ=pV->z; MaxZ=pV->z; 55 if (pV[i].x < MinX) MinX = pV[i].x [all...] |
PVRTVertex.h | 45 @param[out] pV 52 PVRTVECTOR4f * const pV, 59 @param[out] pV 65 unsigned int * const pV, 74 @param[in] pV 81 const PVRTVECTOR4f * const pV);
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PVRTShadowVol.cpp | 91 @Input pV The vertex to compare/add 99 static unsigned short FindOrCreateVertex(PVRTShadowVolShadowMesh * const psMesh, const PVRTVECTOR3 * const pV) { 106 if(memcmp(&psMesh->pV[wCurr], pV, sizeof(*pV)) == 0) { 115 psMesh->pV[psMesh->nV] = *pV; 273 if(memcmp(&psMesh->pV[psE0->wV0], pv0, sizeof(*pv0)) == 0) psMesh->pT[psMesh->nT].nWinding |= 0x01; 274 if(memcmp(&psMesh->pV[psE1->wV0], pv1, sizeof(*pv1)) == 0) psMesh->pT[psMesh->nT].nWinding |= 0x02; 275 if(memcmp(&psMesh->pV[psE2->wV0], pv2, sizeof(*pv2)) == 0) psMesh->pT[psMesh->nT].nWinding |= 0x04 [all...] |
PVRTBoneBatch.cpp | 449 const char *pV, *pV2; 594 pV = &pVtx[ui32SrcIdx * nStride]; 596 PVRTVertexRead(&vWeight, &pV[nOffsetWeight], eTypeWeight, nVertexBones); 597 PVRTVertexRead(&vIdx, &pV[nOffsetIdx], eTypeIdx, nVertexBones); 621 pVtxBuf->Append(pV, 1); 679 const char *pV; 687 pV = &pVtx[pui32Idx[i] * nStride]; 690 PVRTVertexRead(&vWeight, &pV[nOffsetWeight], eTypeWeight, nVertexBones); 691 PVRTVertexRead(&vIdx, &pV[nOffsetIdx], eTypeIdx, nVertexBones);
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PVRTVertex.cpp | 56 @Output pV 63 PVRTVECTOR4f * const pV, 69 float *pOut = (float*)pV; 71 pV->x = 0; 72 pV->y = 0; 73 pV->z = 0; 74 pV->w = 1; 222 @Output pV 228 unsigned int * const pV, 239 *pV = *(unsigned short*)pData [all...] |
PVRTShadowVol.h | 48 PVRTVECTOR3 *pV; /*!< Unique vertices in object space */
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/external/valgrind/coregrind/ |
m_seqmatch.c | 170 static Bool charIsStar ( const void* pV ) { return *(const HChar*)pV == '*'; } 171 static Bool charIsQuery ( const void* pV ) { return *(const HChar*)pV == '?'; } 172 static Bool char_p_EQ_i ( const void* pV, const void* cV, 174 HChar p = *(const HChar*)pV;
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/hardware/intel/common/libva/test/ |
loadsurface.h | 123 unsigned char *pV = V_start + row * V_pitch; 129 *pV = *pV * (100 - alpha) / 100 + *qV * alpha/100; 132 pV += V_pixel_stride;
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/device/generic/goldfish/camera/ |
Converters.h | 250 inline void get(uint8_t* pY, uint8_t* pU, uint8_t* pV) const 252 *pY = Y; *pU = U; *pV = V;
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/external/pdfium/core/fpdfdoc/ |
cpdf_formfield.cpp | 208 CPDF_Object* pV = FPDF_GetFieldAttr(m_pDict, "V"); 210 if (pV) 211 csValue = pV->GetUnicodeText(); 749 CPDF_Object* pV = FPDF_GetFieldAttr(m_pDict, "V"); 750 if (pV) 751 csV = pV->GetString();
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cpdf_interform.cpp | [all...] |
/frameworks/base/core/jni/android/opengl/ |
util.cpp | 58 Poly_vert* pV = & pPoly->vert[i]; 59 ALOGI("[%d] %g, %g, %g %g", i, pV->sx, pV->sy, pV->sz, pV->sw);
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/hardware/intel/img/psb_video/src/ |
psb_texture.c | 150 signed char *pV, signed short *constant, [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9math.h | 312 D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, const D3DXVECTOR3 *pv, FLOAT angle); 340 D3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, const D3DXVECTOR3 *pv, FLOAT angle); 353 D3DXVECTOR2* WINAPI D3DXVec2Normalize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv); 354 D3DXVECTOR4* WINAPI D3DXVec2Transform(D3DXVECTOR4 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); 355 D3DXVECTOR4* WINAPI D3DXVec2TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); 356 D3DXVECTOR2* WINAPI D3DXVec2TransformCoord(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); 357 D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); 358 D3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); 359 D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); 364 D3DXVECTOR3* WINAPI D3DXVec3Normalize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv); [all...] |
/frameworks/rs/cpu_ref/ |
rsCpuIntrinsics_x86.cpp | 536 const unsigned char *pV, uint32_t count, const short *param) { 557 V = cvtepu8_epi32(_mm_set1_epi32(*(const int *)pV)); 591 pV += 4; [all...] |
/external/webrtc/data/voice_engine/stereo_rtp_files/ |
stereo_g729_jitter.rtp | 225 ?U??? < |