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Searched
refs:pending_destroy
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/glx/apple/
apple_glx_surface.c
109
* on the server. If s->
pending_destroy
is true, then it did, and
112
if (!s->
pending_destroy
) {
141
s->
pending_destroy
= false;
195
*
pending_destroy
, which is then checked for in glViewport by
207
d->types.surface.
pending_destroy
= true;
217
* to actually destroy it when the
pending_destroy
is processed
apple_glx_drawable.h
66
bool
pending_destroy
;
member in struct:apple_glx_surface
apple_glx_context.c
444
/* This will be set if the
pending_destroy
code indicates it should be: */
581
&& ac->drawable->types.surface.
pending_destroy
) {
Completed in 62 milliseconds