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  /external/mesa3d/src/glx/apple/
apple_glx_surface.c 109 * on the server. If s->pending_destroy is true, then it did, and
112 if (!s->pending_destroy) {
141 s->pending_destroy = false;
195 * pending_destroy, which is then checked for in glViewport by
207 d->types.surface.pending_destroy = true;
217 * to actually destroy it when the pending_destroy is processed
apple_glx_drawable.h 66 bool pending_destroy; member in struct:apple_glx_surface
apple_glx_context.c 444 /* This will be set if the pending_destroy code indicates it should be: */
581 && ac->drawable->types.surface.pending_destroy) {

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