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    Searched refs:pinImages (Results 1 - 8 of 8) sorted by null

  /frameworks/base/libs/hwui/renderthread/
IRenderPipeline.h 81 virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0;
82 virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0;
OpenGLPipeline.h 58 bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
59 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
CanvasContext.h 89 bool pinImages(std::vector<SkImage*>& mutableImages) {
90 return mRenderPipeline->pinImages(mutableImages);
92 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) {
93 return mRenderPipeline->pinImages(images);
OpenGLPipeline.cpp 237 bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
  /frameworks/base/libs/hwui/pipeline/skia/
SkiaPipeline.h 37 bool pinImages(std::vector<SkImage*>& mutableImages) override;
38 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; }
SkiaDisplayList.cpp 56 // pinImages has failed then we must pin all mutable images in the GPU cache
58 if (info.prepareTextures && !info.canvasContext.pinImages(mMutableImages)) {
SkiaPipeline.cpp 56 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
  /frameworks/base/libs/hwui/
DisplayList.cpp 110 info.prepareTextures = info.canvasContext.pinImages(bitmapResources);

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