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    Searched refs:posBinding (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]);
177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
182 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]);
183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]);
392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
es3fShaderBuiltinVarTests.cpp 338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
537 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
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  /external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp 318 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
323 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
411 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
415 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
511 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
521 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
624 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
629 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
633 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 157 const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr());
158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));
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