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  /prebuilts/ndk/r13/sources/third_party/shaderc/libshaderc_util/include/libshaderc_util/
compiler.h 216 const shaderc_util::string_piece& preprocessed_shader,
225 const std::string& preprocessed_shader) const;
234 const std::string& preprocessed_shader) const;
240 const std::string& preprocessed_shader);
246 const std::string& preprocessed_shader) const;
  /prebuilts/ndk/r13/sources/third_party/shaderc/libshaderc_util/src/
compiler.cc 98 std::string preprocessed_shader; local
107 std::tie(success, preprocessed_shader, glslang_errors) =
121 std::tie(version, profile) = DeduceVersionProfile(preprocessed_shader);
124 preprocessed_shader =
125 CleanupPreamble(preprocessed_shader, error_tag, pound_extension,
131 compilation_output_data = ConvertStringToVector(preprocessed_shader);
132 compilation_output_data_size_in_bytes = preprocessed_shader.size();
137 GetShaderStageFromSourceCode(error_tag, preprocessed_shader);
246 std::string preprocessed_shader; local
250 &preprocessed_shader, includer)
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