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Searched
refs:preprocessed_shader
(Results
1 - 2
of
2
) sorted by null
/prebuilts/ndk/r13/sources/third_party/shaderc/libshaderc_util/include/libshaderc_util/
compiler.h
216
const shaderc_util::string_piece&
preprocessed_shader
,
225
const std::string&
preprocessed_shader
) const;
234
const std::string&
preprocessed_shader
) const;
240
const std::string&
preprocessed_shader
);
246
const std::string&
preprocessed_shader
) const;
/prebuilts/ndk/r13/sources/third_party/shaderc/libshaderc_util/src/
compiler.cc
98
std::string
preprocessed_shader
;
local
107
std::tie(success,
preprocessed_shader
, glslang_errors) =
121
std::tie(version, profile) = DeduceVersionProfile(
preprocessed_shader
);
124
preprocessed_shader
=
125
CleanupPreamble(
preprocessed_shader
, error_tag, pound_extension,
131
compilation_output_data = ConvertStringToVector(
preprocessed_shader
);
132
compilation_output_data_size_in_bytes =
preprocessed_shader
.size();
137
GetShaderStageFromSourceCode(error_tag,
preprocessed_shader
);
246
std::string
preprocessed_shader
;
local
250
&
preprocessed_shader
, includer)
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