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    Searched refs:process_reverse (Results 1 - 4 of 4) sorted by null

  /frameworks/av/media/libaudiohal/
EffectHalLocal.cpp 57 if ((*mHandle)->process_reverse != NULL) {
63 return (*mHandle)->process_reverse(
  /hardware/libhardware/include/hardware/
audio_effect.h 171 // Function: process_reverse
193 // can stop calling process_reverse()
197 int32_t (*process_reverse)(effect_handle_t self, member in struct:effect_interface_s
  /frameworks/av/media/libeffects/factory/
EffectsFactory.c 146 if ((*fx->subItfe)->process_reverse != NULL) {
147 ret = (*fx->subItfe)->process_reverse(fx->subItfe, inBuffer, outBuffer);
305 if ((*itfe)->process_reverse != NULL) {
  /hardware/interfaces/audio/effect/2.0/default/
Effect.cpp 55 mHasProcessReverse((*mEffect)->process_reverse != NULL),
103 processResult = (*mEffect)->process_reverse(mEffect, inBuffer, outBuffer);

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