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    Searched refs:pszInfoLog (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTShader.cpp 100 char* pszInfoLog = new char[i32InfoLogLength];
101 glGetShaderInfoLog(*pObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
102 *pReturnError = CPVRTString("Failed to compile shader: ") + pszInfoLog + "\n";
103 delete [] pszInfoLog;
264 char* pszInfoLog = new char[i32InfoLogLength];
265 glGetProgramInfoLog(*pProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
266 *pReturnError = CPVRTString("Failed to link: ") + pszInfoLog + "\n";
267 delete [] pszInfoLog;
PVRTBackground.cpp 168 char* pszInfoLog = new char[i32InfoLogLength];
169 glGetProgramInfoLog(m_pAPI->m_ui32ProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
170 *pszError = CPVRTString("Failed to link: ") + pszInfoLog + "\n";
171 delete [] pszInfoLog;
PVRTPFXParserAPI.cpp 409 char* pszInfoLog = new char[i32InfoLogLength];
410 glGetProgramInfoLog(m_uiProgram, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
412 + CPVRTString("Failed to link: ") + pszInfoLog + "\n";
413 delete [] pszInfoLog;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_Windows.cpp 351 char* pszInfoLog = new char[i32InfoLogLength];
352 glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
355 MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), MB_OK|MB_ICONEXCLAMATION);
356 delete[] pszInfoLog;
371 char* pszInfoLog = new char[i32InfoLogLength];
372 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
374 MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile vertex shader"), MB_OK|MB_ICONEXCLAMATION);
376 delete[] pszInfoLog;
401 char* pszInfoLog = new char[i32InfoLogLength];
402 glGetProgramInfoLog(uiProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
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