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    Searched refs:ralloc (Results 1 - 25 of 36) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_gs_visitor.cpp 149 dst.reladdr = ralloc(mem_ctx, src_reg);
167 dst.reladdr = ralloc(mem_ctx, src_reg);
179 dst.reladdr = ralloc(mem_ctx, src_reg);
239 dst.reladdr = ralloc(mem_ctx, src_reg);
271 flags_data.reladdr = ralloc(mem_ctx, src_reg);
409 data.reladdr = ralloc(mem_ctx, src_reg);
687 data.reladdr = ralloc(mem_ctx, src_reg);
brw_vec4_cse.cpp 171 aeb_entry *entry = ralloc(cse_ctx, aeb_entry);
test_fs_copy_propagation.cpp 62 prog_data = ralloc(NULL, struct brw_wm_prog_data);
brw_fs_cse.cpp 274 aeb_entry *entry = ralloc(cse_ctx, aeb_entry);
test_fs_cmod_propagation.cpp 62 prog_data = ralloc(NULL, struct brw_wm_prog_data);
  /external/mesa3d/src/compiler/glsl/glcpp/
glcpp.c 136 void *ctx = ralloc(NULL, void*);
  /external/mesa3d/src/compiler/nir/
nir_opt_dce.c 40 worklist_elem *elem = ralloc(worklist, worklist_elem);
nir.c 68 nir_register *reg = ralloc(mem_ctx, nir_register);
193 nir_function *func = ralloc(shader, nir_function);
216 dest->reg.indirect = ralloc(mem_ctx, nir_src);
234 dest->reg.indirect = ralloc(instr, nir_src);
273 nir_function_impl *impl = ralloc(shader, nir_function_impl);
375 nir_if *if_stmt = ralloc(shader, nir_if);
468 nir_jump_instr *instr = ralloc(shader, nir_jump_instr);
478 nir_load_const_instr *instr = ralloc(shader, nir_load_const_instr);
510 nir_call_instr *instr = ralloc(shader, nir_call_instr);
562 nir_phi_instr *instr = ralloc(shader, nir_phi_instr)
    [all...]
nir_lower_indirect_derefs.c 80 nir_phi_src *src0 = ralloc(phi, nir_phi_src);
85 nir_phi_src *src1 = ralloc(phi, nir_phi_src);
nir_lower_io_to_temporaries.c 127 nir_variable *nvar = ralloc(state->shader, nir_variable);
nir_to_lcssa.c 124 nir_phi_src *phi_src = ralloc(phi, nir_phi_src);
nir_clone.c 131 nir_constant *nc = ralloc(nvar, nir_constant);
235 nsrc->reg.indirect = ralloc(ninstr_or_if, nir_src);
254 ndst->reg.indirect = ralloc(ninstr, nir_src);
454 nir_phi_src *nsrc = ralloc(nphi, nir_phi_src);
nir_lower_phis_to_scalar.c 235 nir_phi_src *new_src = ralloc(new_phi, nir_phi_src);
nir_phi_builder.c 285 nir_phi_src *src = ralloc(phi, nir_phi_src);
nir_lower_locals_to_regs.c 177 src.reg.indirect = ralloc(state->shader, nir_src);
nir_from_ssa.c 127 merge_set *set = ralloc(state->dead_ctx, merge_set);
132 merge_node *node = ralloc(state->dead_ctx, merge_node);
nir_control_flow.c 252 nir_phi_src *src = ralloc(phi, nir_phi_src);
  /external/mesa3d/src/intel/vulkan/
anv_nir_apply_dynamic_offsets.c 110 nir_phi_src *src1 = ralloc(phi, nir_phi_src);
121 nir_phi_src *src2 = ralloc(phi, nir_phi_src);
anv_dump.c 27 #include "util/ralloc.h"
403 struct dump_image *dump = ralloc(dump_ctx, struct dump_image);
  /external/mesa3d/src/util/
ralloc.h 25 * \file ralloc.h
27 * ralloc: a recursive memory allocator
29 * The ralloc memory allocator creates a hierarchy of allocated
37 * The conceptual working of ralloc was directly inspired by Andrew
38 * Tridgell's talloc, but ralloc is an independent implementation
41 * talloc is more sophisticated than ralloc in that it includes reference
60 * \def ralloc(ctx, type)
68 #define ralloc(ctx, type) ((type *) ralloc_size(ctx, sizeof(type))) macro
82 * Allocate a new ralloc context.
84 * While any ralloc'd pointer can be used as a context, sometimes it is usefu
    [all...]
set.c 39 #include "ralloc.h"
113 ht = ralloc(mem_ctx, struct set);
hash_table.c 48 #include "ralloc.h"
120 ht = ralloc(mem_ctx, struct hash_table);
disk_cache.c 42 #include "util/ralloc.h"
109 * name of the new path (ralloc'ed off of 'ctx').
145 /* A ralloc context for transient data during this invocation. */
213 cache = ralloc(NULL, struct disk_cache);
  /external/mesa3d/src/compiler/glsl/
blob.c 27 #include "util/ralloc.h"
92 blob = ralloc(mem_ctx, struct blob);
  /external/mesa3d/src/compiler/spirv/
vtn_cfg.c 181 struct vtn_case *c = ralloc(b, struct vtn_case);
264 struct vtn_loop *loop = ralloc(b, struct vtn_loop);
336 struct vtn_if *if_stmt = ralloc(b, struct vtn_if);
405 struct vtn_switch *swtch = ralloc(b, struct vtn_switch);

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