HomeSort by relevance Sort by last modified time
    Searched refs:rbo (Results 1 - 25 of 27) sorted by null

1 2

  /external/libdrm/tests/radeon/
rbo.h 31 struct rbo { struct
42 struct rbo *rbo(int fd, unsigned handle, unsigned size,
44 int rbo_map(struct rbo *bo);
45 void rbo_unmap(struct rbo *bo);
46 struct rbo *rbo_incref(struct rbo *bo);
47 struct rbo *rbo_decref(struct rbo *bo);
48 int rbo_wait(struct rbo *bo)
    [all...]
radeon_ttm.c 29 #include "rbo.h"
38 struct rbo *bo, *tmp;
44 bo = rbo(fd, 0, 4096, 0, NULL);
rbo.c 34 #include "rbo.h"
36 struct rbo *rbo(int fd, unsigned handle, unsigned size, function
39 struct rbo *bo;
94 int rbo_map(struct rbo *bo)
124 void rbo_unmap(struct rbo *bo)
133 struct rbo *rbo_incref(struct rbo *bo)
139 struct rbo *rbo_decref(struct rbo *bo
    [all...]
  /external/clang/test/CXX/dcl.dcl/dcl.spec/dcl.stc/
p2.cpp 52 register int rbo; local
  /external/mesa3d/src/gallium/drivers/radeon/
r600_cs.h 71 struct r600_resource *rbo,
77 ring->cs, rbo->buf,
79 rbo->domains, priority) * 4;
102 struct r600_resource *rbo,
109 rctx->vram + rbo->vram_usage,
110 rctx->gtt + rbo->gart_usage))
113 return radeon_add_to_buffer_list(rctx, ring, rbo, usage, priority);
117 struct r600_ring *ring, struct r600_resource *rbo,
123 unsigned reloc = radeon_add_to_buffer_list(rctx, ring, rbo, usage, priority);
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 259 deUint32 rbo = 3; local
260 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
263 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
279 deUint32 rbo = 1; local
280 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
323 deUint32 rbo = 3; local
324 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
325 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo);
329 context.deleteRenderbuffers(1, &rbo);
475 deUint32 rbo = 1; local
533 deUint32 rbo = 1; local
    [all...]
es2fNegativeBufferApiTests.cpp 279 GLuint rbo;
282 glGenRenderbuffers(1, &rbo);
295 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
296 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo);
312 glDeleteRenderbuffers(1, &rbo);
380 GLuint rbo;
381 glGenRenderbuffers(1, &rbo);
382 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
424 glDeleteRenderbuffers(1, &rbo);
es2fFboCompletenessTests.cpp 288 const bool rbo = (flags & RENDERBUFFER_VALID) != 0; local
290 DE_ASSERT(rbo != ((flags & TEXTURE_VALID) != 0));
292 return rbo ? GL_RENDERBUFFER : GL_TEXTURE;
es2fNegativeStateApiTests.cpp 548 GLuint rbo;
549 glGenRenderbuffers(1, &rbo);
550 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
570 glDeleteRenderbuffers(1, &rbo);
673 GLuint rbo = 0;
677 isRbo = glIsRenderbuffer(rbo);
680 glGenRenderbuffers (1, &rbo);
681 isRbo = glIsRenderbuffer(rbo);
684 glBindRenderbuffer (GL_RENDERBUFFER, rbo);
685 isRbo = glIsRenderbuffer(rbo);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 235 deUint32 rbo = 3; local
236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
255 deUint32 rbo = 1; local
256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
299 deUint32 rbo = 3; local
300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo);
305 context.deleteRenderbuffers(1, &rbo);
451 deUint32 rbo = 1; local
509 deUint32 rbo = 1; local
    [all...]
es3fNegativeBufferApiTests.cpp 274 deUint32 rbo;
276 glGenRenderbuffers(1, &rbo);
277 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
307 glDeleteRenderbuffers (1, &rbo);
    [all...]
es3fNegativeStateApiTests.cpp     [all...]
es3fShaderFragDataTests.cpp 286 const deUint32 rbo = ndx == 0 ? *colorBuf0 : *colorBuf1; local
288 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo);
290 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+ndx, GL_RENDERBUFFER, rbo);
es3fFboColorbufferTests.cpp 124 deUint32 rbo = 0; local
127 glGenRenderbuffers(1, &rbo);
129 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
134 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
752 deUint32 rbo = 0; local
759 glGenRenderbuffers(1, &rbo);
761 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
766 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
    [all...]
es3fFboCompletenessTests.cpp 149 // These are already texture-valid in ES3, the extension just adds RBO
156 // \note: es3 RBO tests actually cover the first two requirements
345 os << "rbo" << *ns;
421 const GLuint rbo = builder.glCreateRbo(rboCfg); local
427 att.imageName = rbo;
es3fFramebufferBlitTests.cpp 91 deUint32& rbo = ndx ? dstRbo : srcRbo; local
95 glGenRenderbuffers(1, &rbo);
97 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
101 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
380 deUint32& rbo = ndx ? dstRbo : srcRbo; local
384 glGenRenderbuffers(1, &rbo);
386 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
390 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
    [all...]
es3fShaderDerivateTests.cpp 656 AutoRbo rbo (gl);
672 rbo.gen();
674 gl.bindRenderbuffer(GL_RENDERBUFFER, *rbo);
677 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *rbo);
    [all...]
  /external/deqp/modules/egl/
teglImageUtil.cpp 345 void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
365 GL_RENDERBUFFER, rbo));
393 void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
398 GL_RENDERBUFFER, rbo));
428 void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
441 GL_RENDERBUFFER, rbo));
471 const GLuint rbo = buffer->getName(); local
473 GLU_CHECK_CALL_ERROR(gl.bindRenderbuffer(GL_RENDERBUFFER, rbo), gl.getError());
490 initializeStencilRbo(gl, rbo, *ref);
493 initializeDepthRbo(gl, rbo, *ref)
    [all...]
teglImageFormatTests.cpp 232 virtual void initializeRbo (GLES2ImageApi& api, GLuint rbo, tcu::Texture2D& ref) const = 0;
241 void initializeRbo (GLES2ImageApi& api, GLuint rbo, tcu::Texture2D& ref) const;
252 void initializeRbo (GLES2ImageApi& api, GLuint rbo, tcu::Texture2D& ref) const;
263 void initializeRbo (GLES2ImageApi& api, GLuint rbo, tcu::Texture2D& ref) const;
357 static void framebufferRenderbuffer (const glw::Functions& gl, GLenum attachment, GLuint rbo)
359 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rbo));
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 330 deUint32 rbo = 0x1234; local
332 ctx.glGenRenderbuffers(1, &rbo);
333 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
362 ctx.glDeleteRenderbuffers (1, &rbo);
1106 GLuint rbo = 0x1234; local
1293 deUint32 rbo = 0x1234; local
1349 deUint32 rbo[2]; local
1497 deUint32 rbo[2]; local
1786 deUint32 rbo = 0x1234; local
1867 deUint32 rbo = 0x1234; local
    [all...]
es31fNegativeStateApiTests.cpp 1181 GLuint rbo[2]; local
1236 GLuint rbo; local
    [all...]
  /external/deqp/modules/glshared/
glsFboUtil.cpp 307 if (const Renderbuffer* rbo = dynamic_cast<const Renderbuffer*>(&img))
308 return rbo->numSamples;
391 if (const Renderbuffer* const rbo = dynamic_cast<const Renderbuffer*>(&cfg))
396 if (rbo->numSamples == 0)
397 gl.renderbufferStorage(GL_RENDERBUFFER, rbo->internalFormat.format,
398 rbo->width, rbo->height);
401 GL_RENDERBUFFER, rbo->numSamples, rbo->internalFormat.format,
402 rbo->width, rbo->height)
    [all...]
glsLifetimeTests.cpp 538 void RboFboAttacher::attach (GLuint rbo, GLuint fbo)
544 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo),
551 void RboFboAttacher::detach (GLuint rbo, GLuint fbo)
553 DE_UNREF(rbo);
    [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_state_validate.c 119 struct nouveau_bo *rbo, *zbo; local
123 rbo = nv30_miptree(rsf->base.texture)->base.bo;
135 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63,
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 811 Renderbuffer* rbo = DE_NULL; local
817 rbo = m_renderbuffers.find(name);
818 if (!rbo)
820 rbo = new Renderbuffer(name);
821 m_renderbuffers.insert(rbo);
830 if (rbo)
831 m_renderbuffers.acquireReference(rbo);
833 m_renderbufferBinding = rbo;
    [all...]

Completed in 557 milliseconds

1 2