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Searched
refs:replay_flags
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/mesa/vbo/
vbo_save.c
113
save->
replay_flags
|= VBO_SAVE_FALLBACK;
115
save->
replay_flags
&= ~VBO_SAVE_FALLBACK;
vbo_save.h
141
GLuint
replay_flags
;
member in struct:vbo_save_context
vbo_save_draw.c
283
else if (save->
replay_flags
) {
vbo_save_api.c
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