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    Searched refs:result_tuple (Results 1 - 2 of 2) sorted by null

  /prebuilts/ndk/r13/sources/third_party/shaderc/libshaderc_util/src/
compiler.cc 81 // should return result_tuple directly without setting its members.
82 auto result_tuple = local
86 bool& succeeded = std::get<0>(result_tuple);
87 std::vector<uint32_t>& compilation_output_data = std::get<1>(result_tuple);
88 size_t& compilation_output_data_size_in_bytes = std::get<2>(result_tuple);
114 if (!success) return result_tuple;
133 return result_tuple;
140 return result_tuple;
145 return result_tuple;
169 if (!success) return result_tuple;
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
propagateNoContraction.cpp 419 auto result_tuple = std::make_tuple(NodeMapping(), AccessChainMapping(), ObjectAccesschainSet(), local
424 return result_tuple;
426 NodeMapping& symbol_definition_mapping = std::get<0>(result_tuple);
427 AccessChainMapping& accesschain_mapping = std::get<1>(result_tuple);
428 ObjectAccesschainSet& precise_objects = std::get<2>(result_tuple);
429 ReturnBranchNodeSet& precise_return_nodes = std::get<3>(result_tuple);
436 return result_tuple;
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