/external/swiftshader/src/Renderer/ |
Blitter.hpp | 78 void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 83 bool fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
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Blitter.cpp | 33 void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 35 if(fastClear(pixel, format, dest, dRect, rgbaMask)) 41 Blitter::Options clearOptions = static_cast<sw::Blitter::Options>((rgbaMask & 0xF) | CLEAR_OPERATION); 48 bool Blitter::fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 66 if((rgbaMask & 0x7) != 0x7) return false; 72 if((rgbaMask & 0x7) != 0x7) return false; 79 if((rgbaMask & 0xF) != 0xF) return false; 86 if((rgbaMask & 0x7) != 0x7) return false; 93 if((rgbaMask & 0xF) != 0xF) return false; [all...] |
PixelProcessor.hpp | 251 void setColorWriteMask(int index, int rgbaMask);
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Renderer.hpp | 329 void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask);
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PixelProcessor.cpp | 573 void PixelProcessor::setColorWriteMask(int index, int rgbaMask) 575 context->setColorWriteMask(index, rgbaMask); [all...] |
Renderer.cpp | 675 void Renderer::clear(void *value, Format format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask) 682 blitter->clear(value, format, dest, rect, rgbaMask); [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Device.hpp | 57 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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Device.cpp | 197 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) 199 if(!renderTarget || !rgbaMask) 217 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
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Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.hpp | 49 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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Device.cpp | 162 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) 164 if(!renderTarget || !rgbaMask) 182 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
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Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.hpp | 58 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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Device.cpp | 188 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) 190 if(!rgbaMask) 212 clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask);
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Context.cpp | [all...] |
/external/swiftshader/src/Shader/ |
PixelRoutine.cpp | [all...] |