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    Searched refs:rgbaMask (Results 1 - 16 of 16) sorted by null

  /external/swiftshader/src/Renderer/
Blitter.hpp 78 void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
83 bool fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
Blitter.cpp 33 void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
35 if(fastClear(pixel, format, dest, dRect, rgbaMask))
41 Blitter::Options clearOptions = static_cast<sw::Blitter::Options>((rgbaMask & 0xF) | CLEAR_OPERATION);
48 bool Blitter::fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
66 if((rgbaMask & 0x7) != 0x7) return false;
72 if((rgbaMask & 0x7) != 0x7) return false;
79 if((rgbaMask & 0xF) != 0xF) return false;
86 if((rgbaMask & 0x7) != 0x7) return false;
93 if((rgbaMask & 0xF) != 0xF) return false;
    [all...]
PixelProcessor.hpp 251 void setColorWriteMask(int index, int rgbaMask);
Renderer.hpp 329 void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask);
PixelProcessor.cpp 573 void PixelProcessor::setColorWriteMask(int index, int rgbaMask)
575 context->setColorWriteMask(index, rgbaMask);
    [all...]
Renderer.cpp 675 void Renderer::clear(void *value, Format format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask)
682 blitter->clear(value, format, dest, rect, rgbaMask);
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
Device.hpp 57 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
Device.cpp 197 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask)
199 if(!renderTarget || !rgbaMask)
217 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.hpp 49 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
Device.cpp 162 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask)
164 if(!renderTarget || !rgbaMask)
182 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp 58 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
Device.cpp 188 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask)
190 if(!rgbaMask)
212 clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask);
Context.cpp     [all...]
  /external/swiftshader/src/Shader/
PixelRoutine.cpp     [all...]

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